WEBVTT

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<v Chris>Hello, friends, and welcome back to your weekly Linux talk show. My name is Chris.

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<v Wes>My name is Wes.

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<v Brent>And my name is Brent.

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<v Chris>Well, hello, gentlemen. Coming up on the show today, we're going to cover eight

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<v Chris>details about the Steam Machine that we think most people have probably missed,

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<v Chris>and there's a few things that point at Valve's future Linux plans.

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<v Chris>Then we'll round out the show with some great boosts and picks and a lot more.

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<v Chris>So before we get to all of that, I want to take a moment and say good morning

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<v Chris>to our virtual lug. Hello, mumble room.

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<v Wes>Well, hello, gang.

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<v Chris>Let me ask you something, dear listener. What other podcast do you know that's live?

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<v Chris>Not many of them are live, and we're live every single Sunday.

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<v Chris>But what other podcast do you know that has a virtual lug on Mumble that you

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<v Chris>can join and get a low-latency Opus stream directly or hang out with us during

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<v Chris>the pre-show and post-show or even talk? You know, get your word in on the show when you flag us.

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<v Wes>You know, Mumble used an Opus before it was cool.

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<v Chris>I don't know of any other podcast that actively does that. I mean,

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<v Chris>I'm sure there's some, right? I mean, come on. Come on. This is a rare thing

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<v Chris>we do here on the Unplugged podcast.

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<v Chris>And join us on a Sunday. You can get it over at jupiterbroadcasting.com slash

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<v Chris>calendar in your local time.

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<v Chris>And it's a unique thing the show does, and it's a special kind of vibe.

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<v Wes>And we can't do it without you. That's how it works.

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<v Chris>Also, big good morning to our friends over at Define Networking.

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<v Chris>Define.net slash unplugged. Go check out Manage Nebula.

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<v Chris>It's a professional-grade mesh overlay network built on top of the open-source

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<v Chris>Nebula platform that we love and use.

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<v Chris>The epithet was originally created at Slack to securely connect their global

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<v Chris>infrastructure at scale.

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<v Chris>So if you're running like a serious home lab or a massive enterprise network,

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<v Chris>you get speed, you get resilience, and you get real control.

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<v Chris>You can self-host the lighthouse yourself, which is key. The foundation of the

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<v Chris>network stays in your hands.

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<v Chris>So you can get started up to 100 hosts, absolutely free, no credit card required.

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<v Chris>You go to defined.net slash unplugged.

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<v Chris>That is defined.net slash unplugged. Go redefine your VPN experience.

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<v Chris>Support the show at defined.net slash unplugged.

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<v Chris>Texas Linux Fest, coming up soon.

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<v Brent>Already.

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<v Chris>Yep, one week warning right here for the call for paper for Texas Linux Fest.

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<v Chris>It closes actually very soon, July 1st. So just a couple of days.

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<v Wes>Yeah, end of the month.

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<v Brent>They decided to close on Canada Day for anyone who cares.

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<v Chris>Out of respect, no doubt.

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<v Brent>Mm-hmm.

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<v Wes>And I think out of the spirit of competition, Seagull, the local Linux Seattle

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<v Wes>conference going on this fall, its submissions also closed but one day earlier, June 30th.

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<v Wes>because they're American.

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<v Chris>I'm hoping to make it to both these. So we haven't really figured out how to

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<v Chris>make it all the way to Texas yet, but I'm hoping we can make it.

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<v Chris>It's always a really good event.

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<v Brent>Usually it involves a race, I think.

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<v Chris>Oh, that could be fun.

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<v Wes>Both great conferences, and we'll be all the better if other folks still want

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<v Wes>to submit their own talks.

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<v Chris>Got to get that van working. But if you get that van working, it could be a good race.

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<v Brent>There's always tomorrow.

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<v Chris>I suppose there could be, maybe it'd be a great race if the van isn't working.

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<v Chris>You know what I'm saying? We'd win for sure.

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<v Wes>Yeah but then we don't have brent there.

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<v Chris>Yeah and and really i don't i don't know uh i don't know what would be faster,

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<v Chris>an old van or an ev i'm not really sure let's find it,

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<v Chris>all right so uh texas linux fest that is july 1st and seagull which is uh june 30th coming up soon.

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<v Chris>All right, gentlemen, everybody knows about the Steam Machine.

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<v Chris>A lot of the details, they've been out for a while now.

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<v Chris>I don't think there's much we could add that people don't already know.

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<v Chris>But I think we would just cover the highlights for those that just want to refresh.

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<v Chris>We now have the prices for the Steam Machine. The pre-orders are going out on June 1st.

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<v Chris>I'm sorry, June 31st, I think, is some of the first will ship. I'm not sure.

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<v Chris>But the low price for the Steam Machine for 512 gigs of storage is $1,049 US.

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<v Chris>If you want to get that same Steam machine with a controller, $1,128.

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<v Chris>Now, I'll be real with you. 512 gigabytes is probably not enough for even a

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<v Chris>medium-sized Steam library.

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<v Chris>So if you want to get the 2-terabyte model, which is the next storage option

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<v Chris>up, $1,349. If you want to get the 2-terabyte edition with a controller, $1,428.

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<v Chris>Okay, so everybody knows about the prices, but I just think it's worth putting

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<v Chris>them out there. The Steam controller by itself is $99.

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<v Chris>So if you bundle it with a Steam machine, it effectively makes the controller

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<v Chris>$79. So you get $20 off the controller.

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<v Chris>You also get a couple of different face places. I think you get an extra magnetic

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<v Chris>face place with the two terabyte version. Either way, you get an Ethernet port.

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<v Chris>You get 2x2 Wi-Fi, 6E, and Bluetooth.

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<v Chris>And we'll get into some other details here. So that's the base thing that I think everybody knows.

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<v Chris>And it is a little expensive. Do we want to just...

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<v Chris>At this price, I think we're all priced out at this point. It prices all three of us out at this point.

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<v Brent>Yeah, I guess it's not made for us, eh?

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<v Chris>Well, you know, when I was at Valve with you guys in the spring,

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<v Chris>I had the sense that the machine was sort of ready to go, but they were just

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<v Chris>waiting on supply chain and memory prices, and they were hoping to ride it out a little while.

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<v Chris>And then I think they had the internal discussion, like, these prices aren't getting any better.

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<v Chris>And so we just got to do this thing. my gut was when we were there that they

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<v Chris>wanted around you know a base price of 800.

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<v Brent>The ps5 pro is like 790 right now so yeah.

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<v Wes>Yes in some interviews i guess at least one valve engineers quoted as suggesting

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<v Wes>that as things got crazy post november 2025,

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<v Wes>yeah they had to reconsider shipping days they had to reconsider all the pricing

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<v Wes>stuff um it influenced like what it actually finally shipped with right where

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<v Wes>like they couldn't get a gig ram stick so they had to put 16 gigs in.

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<v Chris>There there's no option and they couldn't.

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<v Wes>Do dual channel yes crazy.

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<v Chris>So the one thing also that influences this is and you and you just mentioned

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<v Chris>it is the playstation is in this space and it's a little bit cheaper and in

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<v Chris>some scenarios has better graphics,

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<v Chris>and what's challenging about that is valve has a very strong no subsidizing policy

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<v Chris>valve believes that if they subsidize the price of the steam deck or the steam

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<v Chris>machine that it effectively prices out anyone else from ever building something in that ecosystem.

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<v Chris>And we are seeing multiple builders create steam machine competitors now and

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<v Chris>steam deck competitors.

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<v Chris>So it would seem that Valve's calculus is right.

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<v Chris>If they were to, say, subsidize even by $200, no other manufacturer could do

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<v Chris>that. And the logic would be, well, Valve makes it up on the sales.

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<v Brent>Mm-hmm.

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<v Chris>But Valve doesn't necessarily make a ton of money on the sales.

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<v Chris>And the reality is that Sony is subsidizing the price of the PlayStation.

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<v Chris>Sony is taking a hit on the initial cost because they sell the games at like $80 a pop.

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<v Chris>And they're all licensed through Sony. So every game that plays on the PlayStation,

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<v Chris>Sony gets a licensing cut. So they do make it up on the back end.

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<v Wes>It's just like a totally different ecosystem in that sense.

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<v Chris>Right. It's a totally different market pricing incentive system.

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<v Chris>Yet they're competing kind of in the same hardware customer space.

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<v Chris>And so you look at the PS5 and you go, well, look, PS5 is cheaper.

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<v Chris>But that's because Sony can subsidize the price. And I think what's also not

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<v Chris>really fully considered with the Steam machine is you have access to,

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<v Chris>in theory for a lot of us, not everybody, but a lot of us, pretty extensive Steam library.

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<v Chris>I mean, how many times has a Steam sale come up over the years and I've been

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<v Chris>like, well, I might buy it just in case because it's $2.99.

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<v Chris>I mean, there might be 60% of my Steam library I've never played. I don't know.

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<v Chris>and then there's a lot more that i would like to play and so you get access

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<v Chris>to all of that on the steam machine and all future purchases as well so i think

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<v Chris>you know that's hard to factor in because it means maybe over the long term

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<v Chris>when you're actually buying games you're probably going to make that money up,

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<v Chris>in the in the ps5 versus the steam machine but nobody purchases thinking that.

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<v Wes>Yeah and like if are you coming into this because there's certain a few triple

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<v Wes>a titles that you really want to play at the best experience per the money you

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<v Wes>spend on hardware okay that's going to be a very different decision than like

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<v Wes>i'm trying to buy some sort of thing i can play games on in my living room for

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<v Wes>the next five years that will have access to the games i want to play.

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<v Brent>There's another interesting aspect here where this same machine can be used

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<v Brent>as a pc gaming platform or a console which is kind of impressive like the ps5

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<v Brent>is kind of meant as only a console you wouldn't connect it to your,

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<v Brent>you know monitor and at your desk or the keyboard right so the.

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<v Chris>Fact that it You could, in theory, just use it as a desktop.

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<v Brent>Yeah, is, I don't know, compelling, I think.

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<v Chris>I think it also adds a bit to the value.

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<v Wes>Certainly, I would think for our audience.

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<v Chris>I mean, just play this line of thinking out a little bit.

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<v Chris>This is the most Mac thing we have in our space.

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<v Wes>For sure.

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<v Chris>Because how many years has Valve been working upstream to get things in the

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<v Chris>kernel, to get Proton working, to get Fex working, etc.

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<v Chris>The controllers, all of this, video graphics drivers, it's just all this work

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<v Chris>they've been doing for a decade.

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<v Wes>Up and down the stack.

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<v Brent>To the benefit of all of us, really.

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<v Chris>And then they custom build with an AMD chip that's, it's kind of like what you

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<v Chris>can get off the shelf, but it's also kind of unique to them with their own firmware.

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<v Chris>So they're kind of involved at the chip level.

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<v Chris>They're custom building everything in the whole stack. Then they're building

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<v Chris>the OS on top of that. And the user experience then is on top of that.

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<v Chris>So it's like, it's beyond, I mean, System76 does a very integrated package.

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<v Chris>And I think it's, they're hitting the right space for that demographic.

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<v Chris>But this is almost full Apple level. to both the pros and the cons of that.

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<v Wes>I assume you noticed to that in some of the reviews the quote the quietest non-handheld gaming pc

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<v Wes>i've ever used barely humming out a dull whir even under heavy sustained load

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<v Wes>zero coil whine or case rattle you could tell like it's just it's a different

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<v Wes>kind of product where they really

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<v Wes>that whole experience has been shipped together well.

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<v Chris>And who says that by steam os4 or 5 the desktop mode doesn't get more and more

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<v Chris>refinement and you could buy the steam machine and just run it in desktop mode

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<v Chris>you have an immutable arch distribution maintained by valve,

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<v Chris>That's a pretty big deal. And it's on a hardware that they support and designed.

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<v Chris>I mean, if you're looking for that Mac-like experience, it's probably as close as it gets.

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<v Brent>It's plug and play, really, right?

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<v Chris>Well, in theory. I mean, I don't think the desktop mode is fantastic,

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<v Chris>but I think they could get it there.

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<v Chris>All right. So let's cover sort of the eight details that aren't getting very much attention.

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<v Chris>Starting with one that, you know, I don't think is, I think some people probably

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<v Chris>heard about this, but it's probably worth us mentioning.

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<v Chris>So the first thing on our list, the 4K thing.

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<v Chris>is that what we're calling it.

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<v Brent>The 4k thing.

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<v Chris>The marketing kind of says it's a 4k gaming machine that supports 60 fps.

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<v Wes>Yeah i guess they've pulled some of that.

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<v Chris>Now so they've.

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<v Wes>Changed the language on the store page yeah.

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<v Chris>So this is important to understand that it's really certified as a 1080p machine

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<v Chris>that can upscale to 4k that in fact if you look at valve's developer facing

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<v Chris>documentation they tell the developers to target 30 frames per second 1080p.

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<v Wes>Yeah okay so it used to say 4k gaming at 60 fps now it says up to 4k gaming with fsr 4.1.

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<v Chris>Okay all right that's fair,

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<v Chris>Um, so also the, they gave a GDC hardware talk and, uh, in there,

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<v Chris>the valve representative said that you could expect the steam machine performance

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<v Chris>to be roughly six X the steam deck.

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<v Wes>And that number seems to be holding up better.

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<v Chris>Yeah. And that's a decent improvement. I, as a steam deck owner was wondering,

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<v Chris>would I see a bump? Six X is probably going to be noticeable.

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<v Wes>So, and of course it will vary depending on the game and exactly,

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<v Wes>you know, there are some distinctions and all that, but yeah.

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<v Wes>Right. That feels like you would actually, it would feel like an upgrade.

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<v Chris>Okay. Okay, number two, what verified means with the machine.

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<v Chris>So Valve's Steamworks docs say any game that is verified on deck is guaranteed

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<v Chris>to now be verified on Steam Machine.

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<v Chris>So the same controller, the same launcher, text input, proton,

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<v Chris>all of that kind of stuff.

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<v Chris>The Steam Machine, however, skips the deck-specific display legibility checks because...

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<v Wes>It's a bigger screen. They're kind of not worried about it as much.

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<v Chris>They don't control what it comes with. It is interesting, though,

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<v Chris>because Valve put a lot of work into display verification.

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<v Chris>But I like that. That's good. Now, it seems like Valve is also trying to add

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<v Chris>additional compatibility, hardware compatibility stuff in here,

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<v Chris>which I think is going to be bigger in the future. We'll get more into this.

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<v Chris>But if something is currently certified for the Steam Deck, you can essentially

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<v Chris>be assured that it will work on the Steam machine. So that's,

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<v Chris>I think, a decent little thing to understand, a little quirk there.

00:12:52.049 --> 00:12:55.266
<v Brent>I think that might actually, that's an impressive deal. Like,

00:12:55.266 --> 00:12:57.826
<v Brent>it seems like a small thing, but that's impressive.

00:12:58.566 --> 00:13:01.716
<v Brent>They were targeting one piece of hardware, and then they came out with a totally

00:13:01.716 --> 00:13:04.456
<v Brent>different piece of hardware, and they're guaranteeing that every single thing

00:13:04.456 --> 00:13:06.036
<v Brent>will work? That's kind of amazing.

00:13:06.046 --> 00:13:11.525
<v Chris>Well, now imagine the VR headset, the frame, which is an ARM platform,

00:13:11.943 --> 00:13:13.963
<v Chris>but is also going to be a Steam Machine.

00:13:14.183 --> 00:13:15.726
<v Brent>We will see when that happens.

00:13:16.206 --> 00:13:22.049
<v Chris>Yeah, it may mean that being Steam Machine certified goes beyond just x86 in the future.

00:13:22.734 --> 00:13:25.149
<v Chris>But before we get there, let's talk about number three.

00:13:27.251 --> 00:13:32.354
<v Chris>SteamOS 3.8 seems to be perhaps the real launch that we're all going to care about.

00:13:32.911 --> 00:13:36.726
<v Chris>Valve is now telling people that they can build their own Steam machine and

00:13:36.726 --> 00:13:40.869
<v Chris>that they're working on broader desktop compatibility and that they will be able to deploy SteamOS.

00:13:41.304 --> 00:13:45.416
<v Chris>Current reporting says SteamOS 3.8.10 improves compatibility with Intel and

00:13:45.416 --> 00:13:49.297
<v Chris>AMD platforms, improves video memory management on discrete GPU systems.

00:13:49.739 --> 00:13:54.076
<v Chris>And Valve is currently working with NVIDIA, although it's not currently scheduled

00:13:54.076 --> 00:13:56.416
<v Chris>to land any time soon. but NVIDIA support is going to be in there too,

00:13:56.416 --> 00:14:00.016
<v Chris>which why would they do that since none of the Valve hardware has an NVIDIA driver?

00:14:00.016 --> 00:14:00.896
<v Wes>I wonder.

00:14:01.236 --> 00:14:05.966
<v Chris>Yeah, yeah. They fixed a compatibility issue with SteamOS chain loader that

00:14:05.966 --> 00:14:10.306
<v Chris>could cause a boot failure on some desktop systems with recent UEFI firmware.

00:14:10.306 --> 00:14:10.746
<v Wes>Nice.

00:14:10.746 --> 00:14:15.385
<v Chris>Again, doesn't affect their hardware. Fixed Bluetooth not working on some Intel handhelds.

00:14:16.018 --> 00:14:16.685
<v Wes>What's that about?

00:14:16.825 --> 00:14:19.158
<v Chris>Added firmware for upcoming Intel handhelds.

00:14:19.437 --> 00:14:20.499
<v Brent>Not their machines.

00:14:21.022 --> 00:14:23.276
<v Chris>Desktop mode now uses Wayland by default.

00:14:23.276 --> 00:14:23.971
<v Brent>Yes, it should.

00:14:24.482 --> 00:14:28.023
<v Chris>And they've added initial support for running SteamOS as a virtual machine guest.

00:14:29.516 --> 00:14:32.786
<v Wes>I guess there's also like a new Rust demon under the hood that's sort of mediating

00:14:32.786 --> 00:14:35.823
<v Wes>things between Steam and SteamOS, which is interesting.

00:14:36.137 --> 00:14:42.249
<v Chris>So we don't have like just a standalone ISO, but we do have an image that's meant for the deck.

00:14:42.476 --> 00:14:46.696
<v Chris>And the downsides to this SteamOS image right now is it just overwrites anything

00:14:46.696 --> 00:14:48.478
<v Chris>that's on your first NVMe disk.

00:14:48.896 --> 00:14:51.909
<v Chris>It just targets the main NVMe disk and blows it away.

00:14:52.756 --> 00:14:55.729
<v Chris>But it's SteamOS. And you can load it on more and more devices now.

00:14:56.088 --> 00:14:59.176
<v Chris>So the next step is really like some kind of installer or some kind of ISO.

00:14:59.176 --> 00:15:00.721
<v Chris>I don't know exactly what Valve's going to do here.

00:15:01.307 --> 00:15:04.296
<v Chris>I'd like to speculate about that for a moment, though. Because so if you're

00:15:04.296 --> 00:15:09.428
<v Chris>Valve and it's, say, 2027 and they ship SteamOS 4 or whatever,

00:15:09.858 --> 00:15:11.402
<v Chris>because you could technically make it with 3.8.

00:15:11.628 --> 00:15:15.204
<v Chris>So maybe SteamOS 4 comes with an installer.

00:15:15.820 --> 00:15:19.606
<v Chris>How would Valve do this? Would they maybe use like the Climera installer,

00:15:19.606 --> 00:15:21.567
<v Chris>like some of the Arch derivatives? Yeah, I wonder.

00:15:21.816 --> 00:15:24.066
<v Wes>Could see that. There are a few options now.

00:15:24.066 --> 00:15:27.206
<v Chris>Would they create like some sort of Steam big picture environment that walks

00:15:27.206 --> 00:15:28.219
<v Chris>you through an installer?

00:15:29.833 --> 00:15:32.019
<v Chris>Or do they just skip the installer altogether somehow?

00:15:34.167 --> 00:15:36.451
<v Chris>And they just assume you're going to blast it on a disk and they just...

00:15:36.481 --> 00:15:40.251
<v Wes>Could be. I mean, they do seem to be making a few different moves here aimed

00:15:40.251 --> 00:15:43.031
<v Wes>at simplicity. And it did sound like from some interviews that the installer

00:15:43.031 --> 00:15:45.671
<v Wes>wasn't really something they were super focused on right now.

00:15:45.671 --> 00:15:50.581
<v Chris>Yeah. Yeah. I just feel like with the cost of these Steam machines and the cost

00:15:50.581 --> 00:15:52.161
<v Chris>of hardware in general, people are going to...

00:15:52.461 --> 00:15:56.161
<v Chris>If you want to build out this ecosystem, I do think if you made it sort of as

00:15:56.161 --> 00:16:00.271
<v Chris>easy as Bazite to install, You might get folks using this and deploying it on

00:16:00.271 --> 00:16:03.451
<v Chris>their own home hardware that they can't afford, and then you're still building

00:16:03.451 --> 00:16:07.261
<v Chris>out the SteamOS ecosystem while you're waiting for the hardware component prices to come down.

00:16:08.091 --> 00:16:10.361
<v Chris>But that only works if you make it more accessible. Otherwise,

00:16:10.361 --> 00:16:12.410
<v Chris>people will just load Bazite, and maybe they don't care.

00:16:13.838 --> 00:16:17.821
<v Wes>I mean, maybe it doesn't matter if it is sort of meant for an appliance where

00:16:17.821 --> 00:16:21.391
<v Wes>you aren't trying to dual boot or do anything fancy and things just get wiped

00:16:21.391 --> 00:16:22.406
<v Wes>with something simple works.

00:16:22.697 --> 00:16:29.861
<v Chris>I think what I... the Linux user in me that still wants to see mass desktop

00:16:29.861 --> 00:16:33.081
<v Chris>adoption, which I've mostly, don't really care about anymore,

00:16:33.081 --> 00:16:35.021
<v Chris>but there's still that part of me that still wants to see it.

00:16:35.221 --> 00:16:35.646
<v Wes>Of course, of course, yeah.

00:16:36.198 --> 00:16:42.061
<v Chris>I think like your, your Linus Tech Tip viewers would switch in mass to a Valve

00:16:42.061 --> 00:16:43.826
<v Chris>Linux district. Yes. If they could install it.

00:16:44.064 --> 00:16:46.867
<v Brent>Yes. Because there's trust there built already, right?

00:16:47.146 --> 00:16:50.600
<v Chris>Yes. They love the brand. They want to use Linux for gaming.

00:16:50.873 --> 00:16:53.421
<v Chris>Now here's the Linux gaming platform. Because right now they're getting really

00:16:53.421 --> 00:16:58.274
<v Chris>drawn to PopOS and Bazite and CacheOS, and they're kind of split across those right now.

00:16:58.860 --> 00:17:02.241
<v Chris>And if Valve came along with SteamOS that you could install on your existing

00:17:02.241 --> 00:17:05.234
<v Chris>box as easy as Bazite or CacheOS or PopOS...

00:17:07.185 --> 00:17:12.314
<v Chris>I just think it would be huge for Linux adoption. And I think you'd see a large

00:17:12.314 --> 00:17:16.693
<v Chris>use case for the desktop, not just for big picture mode. I think you'd see a large use.

00:17:16.908 --> 00:17:19.567
<v Chris>People would come up with Waze and they would permanently run it in desktop mode.

00:17:20.258 --> 00:17:22.324
<v Chris>I really think it'd be big. Now, maybe Valve doesn't want that.

00:17:24.954 --> 00:17:28.854
<v Chris>But I just feel like if they just take that extra step, that extra step,

00:17:28.854 --> 00:17:29.414
<v Chris>it would be such an under.

00:17:29.474 --> 00:17:34.850
<v Wes>I wonder if maybe they would like to see that too or are neutral on it but worry about sort of.

00:17:35.077 --> 00:17:35.843
<v Chris>The support overhead?

00:17:36.034 --> 00:17:39.664
<v Wes>Support overhead and or the image like you don't if there are quirks on other

00:17:39.664 --> 00:17:43.004
<v Wes>systems and that gives Steam OS, you know, you get mixed reviews of Steam OS.

00:17:43.004 --> 00:17:43.691
<v Brent>That kind of thing.

00:17:44.550 --> 00:17:47.544
<v Wes>I'm not saying that I would agree or whatever, but you could imagine those sorts

00:17:47.544 --> 00:17:48.701
<v Wes>of arguments or discussions.

00:17:50.849 --> 00:17:55.246
<v Wes>And maybe it's a, that's sort of just a, you know, they're open to more installer

00:17:55.246 --> 00:17:58.216
<v Wes>or other things, but sort of not the focus right now as they're just getting

00:17:58.216 --> 00:18:00.659
<v Wes>the things shipped and sort of established.

00:18:01.559 --> 00:18:05.744
<v Chris>Yeah. Yeah, I could, you know, because as you widen that aperture of hardware,

00:18:05.884 --> 00:18:08.076
<v Chris>you're going to have more and more random things that don't work with Proton.

00:18:08.076 --> 00:18:09.096
<v Chris>I mean, just go look at ProtonDB.

00:18:09.456 --> 00:18:11.636
<v Chris>Right. Yeah, that is a good point.

00:18:11.636 --> 00:18:14.056
<v Brent>But at the same time, they have this verified system, right?

00:18:14.056 --> 00:18:19.758
<v Brent>So they could just target, kind of like Macs, target a few systems that they really get right.

00:18:19.903 --> 00:18:22.341
<v Brent>and then if you're going to run something else, it's kind of on you.

00:18:24.402 --> 00:18:27.096
<v Chris>And they don't make a lot of margins on this hardware. The rumor is that they're

00:18:27.096 --> 00:18:31.666
<v Chris>almost selling at cost. There's maybe 80, 90 bucks, maybe on the highest end

00:18:31.666 --> 00:18:34.170
<v Chris>configuration, maybe $200 of margin in there.

00:18:34.867 --> 00:18:39.436
<v Wes>You could maybe see too, I think to Brent's point, they're already offering,

00:18:40.256 --> 00:18:42.425
<v Wes>more stuff for some of the other handheld things.

00:18:43.499 --> 00:18:46.216
<v Wes>So you could also imagine some community reports or maybe there's a role for

00:18:46.216 --> 00:18:48.986
<v Wes>the community to play, whether that's repackaging some sort of installer or

00:18:48.986 --> 00:18:50.846
<v Wes>just smoothing things out and giving like targets.

00:18:50.846 --> 00:18:51.456
<v Chris>Totally.

00:18:51.456 --> 00:18:54.646
<v Wes>Like some people are saying the framework desktop works perfectly.

00:18:54.646 --> 00:18:58.066
<v Wes>I mean, he's forum V3 ran just fine. Testing thinkpads out.

00:18:58.066 --> 00:19:01.816
<v Chris>Yeah. I saw people are running Steam OS, the image for the Steam Deck on the

00:19:01.816 --> 00:19:05.128
<v Chris>framework desktop online right now. And it seems to be fine.

00:19:06.678 --> 00:19:09.316
<v Chris>You're right. The community probably could step in and build something around

00:19:09.316 --> 00:19:10.696
<v Chris>that image and make it more approachable.

00:19:10.716 --> 00:19:13.226
<v Wes>That doesn't, it's not going to the level that you're saying.

00:19:13.226 --> 00:19:13.996
<v Chris>Yeah, it's not the same thing.

00:19:13.996 --> 00:19:14.898
<v Wes>But maybe it would help.

00:19:15.008 --> 00:19:17.046
<v Chris>Help a few more people at least. It's just, well, it's just,

00:19:17.046 --> 00:19:21.396
<v Chris>it feels especially like the time is, is ripe when this steam machine wasn't

00:19:21.396 --> 00:19:24.876
<v Chris>able to hit the price targets they want and the prices are just such crap out

00:19:24.876 --> 00:19:26.446
<v Chris>there. It just feels like the moment is there.

00:19:26.446 --> 00:19:29.415
<v Wes>How else can you get a piece of this experience, still get something better?

00:19:29.583 --> 00:19:31.753
<v Chris>There you go. All right, number four.

00:19:32.840 --> 00:19:36.228
<v Chris>AMD wasn't just for performance. I don't think any of us are too surprised by this.

00:19:36.228 --> 00:19:42.418
<v Chris>But by digging through the details, we see the Steam Machine uses a semi-custom AMD Zen 4 core, or,

00:19:43.088 --> 00:19:49.998
<v Chris>AMD Zen 4, 6 core, 12-thread GPU and semi-custom RDNA 3 GPU with 28 compute

00:19:49.998 --> 00:19:54.858
<v Chris>units, 8 gigabytes of GDR6, and 110 watts of GPU target power.

00:19:54.858 --> 00:19:59.671
<v Chris>So they estimate when everything's really cranking, like the CPU and the GUPU,

00:19:59.990 --> 00:20:04.728
<v Chris>you're probably looking at around 200 watts of full usage under full load.

00:20:04.728 --> 00:20:05.963
<v Chris>So that's what you could probably plan on.

00:20:06.968 --> 00:20:11.858
<v Chris>But what I think is the real story about them using AMD and both now the deck

00:20:11.858 --> 00:20:15.518
<v Chris>and the machine is this would have been NVIDIA.

00:20:16.331 --> 00:20:19.898
<v Chris>This absolutely would have been NVIDIA. But AMD is the company that made the

00:20:19.898 --> 00:20:24.061
<v Chris>investment in Linux drivers years ago with no idea how it was going to pay off.

00:20:24.264 --> 00:20:27.846
<v Chris>No indication that a Valve Steam machine and Steam Deck would come along.

00:20:28.931 --> 00:20:32.890
<v Chris>And now they are the hardware partner for the last two releases from Valve.

00:20:34.143 --> 00:20:37.122
<v Chris>And it's because they invested seriously in the Linux ecosystem,

00:20:37.122 --> 00:20:39.106
<v Chris>and it's just paying off massively for them now.

00:20:39.902 --> 00:20:42.189
<v Wes>Well, and I think we'll see another indication of this later,

00:20:42.578 --> 00:20:47.052
<v Wes>but that you can tell Valve's feeling really comfortable building on Linux, right?

00:20:47.052 --> 00:20:49.812
<v Wes>So, like, the fact that this is just first party, that it's something that they

00:20:49.812 --> 00:20:52.802
<v Wes>know that they could influence, that can get changed if something does need

00:20:52.802 --> 00:20:55.272
<v Wes>to get fixed. There's a clear process for how that happens.

00:20:56.057 --> 00:20:59.227
<v Wes>Maybe it makes you feel a little better about something that has hardware cycle times.

00:20:59.494 --> 00:21:03.502
<v Chris>So the Verge says that this has caused, essentially, Intel and NVIDIA to come

00:21:03.502 --> 00:21:04.712
<v Chris>knocking on Valve's door.

00:21:05.032 --> 00:21:05.600
<v Brent>Really?

00:21:05.978 --> 00:21:11.951
<v Chris>Yeah. They say, so the MSI Intel-powered claw gaming handheld have been mostly Windows machines.

00:21:12.398 --> 00:21:18.702
<v Chris>But according to the Verge, they are now working with Valve to make a Linux

00:21:18.702 --> 00:21:20.461
<v Chris>SteamOS version that runs on there.

00:21:20.936 --> 00:21:24.382
<v Chris>Using SteamOS optimized for Intel versions, while it's not quite,

00:21:24.382 --> 00:21:27.676
<v Chris>quote, perfect yet, it appears everything works pretty well for the most part.

00:21:28.384 --> 00:21:33.722
<v Chris>another user tried it on his intel arc b580 desktop gupu and got steam os working

00:21:33.722 --> 00:21:35.495
<v Chris>on there well of course it works on the intel arcs,

00:21:36.191 --> 00:21:39.762
<v Chris>but it's interesting that intel has kind of come to valve so we want to run

00:21:39.762 --> 00:21:43.999
<v Chris>steam os instead of windows and they're starting with the steam os 3.8 release,

00:21:44.644 --> 00:21:47.502
<v Chris>valve says they're also working with nvidia and they've been doing a lot of

00:21:47.502 --> 00:21:51.302
<v Chris>hard work getting the graphic stack up and running on the intel and nvidia stacks

00:21:51.302 --> 00:21:53.049
<v Chris>to make sure everything is quote optimized.

00:21:54.693 --> 00:21:57.630
<v Chris>That's an interesting strategy there because, again, their hardware,

00:21:58.318 --> 00:22:03.157
<v Chris>not using these chips, it just sort of feels like a similar strategy they could do with SteamOS.

00:22:03.383 --> 00:22:08.515
<v Chris>And here we are seeing AMD just the default winner as the results of their investments here.

00:22:09.287 --> 00:22:14.098
<v Chris>And I think that's pretty great. Like the Steam hardware is AMD first largely

00:22:14.098 --> 00:22:17.678
<v Chris>just because AMD took a bet. They didn't have any idea which way it was going to go.

00:22:17.978 --> 00:22:20.524
<v Chris>And it's just now we have a nice, clean experience.

00:22:21.400 --> 00:22:26.118
<v Chris>And I think, you know, when you add this part, when you add these basic things

00:22:26.118 --> 00:22:30.921
<v Chris>up, right, you've got a verification process for how things work and operate.

00:22:31.362 --> 00:22:35.638
<v Chris>You've got SteamOS that's widening its scope of hardware that's supported both

00:22:35.638 --> 00:22:38.949
<v Chris>including the Steam machine but also third-party hardware.

00:22:39.408 --> 00:22:45.073
<v Chris>And you've got this AMD support at the plumbing level for the graphics.

00:22:45.334 --> 00:22:46.704
<v Chris>That's a pretty good stack right there.

00:22:47.447 --> 00:22:50.930
<v Chris>but there's still four more details that we haven't gotten to yet.

00:22:54.332 --> 00:23:00.004
<v Chris>Webroot.com slash unplugged. Webroot is a cloud-based antivirus engineered to stay out of your way.

00:23:00.288 --> 00:23:06.157
<v Chris>It takes up to 33 times less space than bulky competitors, and it scans six times faster.

00:23:06.407 --> 00:23:10.993
<v Chris>So instead of waiting around, you're getting instant powerful protection without lag.

00:23:11.393 --> 00:23:16.298
<v Chris>And I know more people than ever are trying to make their perfectly good PC,

00:23:16.778 --> 00:23:18.021
<v Chris>last a little bit longer.

00:23:18.607 --> 00:23:21.528
<v Chris>You know, maybe it's starting to feel a bit sluggish. Maybe it heats up when

00:23:21.528 --> 00:23:25.338
<v Chris>you open up a few too many tabs, or maybe it sounds like it's preparing for

00:23:25.338 --> 00:23:26.560
<v Chris>a liftoff with those fans.

00:23:27.443 --> 00:23:32.128
<v Chris>Most people, they blame the device. But the real slowdown, it often comes from

00:23:32.128 --> 00:23:34.153
<v Chris>heavy traditional antivirus programs.

00:23:34.676 --> 00:23:39.488
<v Chris>They hog up storage, they drag everything down, and they're often hitting you

00:23:39.488 --> 00:23:41.833
<v Chris>with upsells, pop-ups right in the middle of your work.

00:23:42.187 --> 00:23:43.448
<v Chris>WebRoot can help you keep your

00:23:43.448 --> 00:23:48.114
<v Chris>PC running safe and fast because the intelligence, it lives in the cloud.

00:23:48.933 --> 00:23:52.598
<v Chris>So it just runs quietly, minimally in the background, defending you in real

00:23:52.598 --> 00:23:56.048
<v Chris>time against malware, phishing, ransomware, and other threats without turning

00:23:56.048 --> 00:23:58.761
<v Chris>your computer into a security appliance.

00:23:59.254 --> 00:24:02.298
<v Chris>And it's not just a feeling. I mean, the numbers really bear it out.

00:24:02.298 --> 00:24:07.880
<v Chris>Say, compared to Norton, well, WebRoot scans 3.7 times faster.

00:24:08.228 --> 00:24:14.115
<v Chris>It installs 35 times smaller install footprint. And it uses five times less RAM when idle.

00:24:14.463 --> 00:24:17.608
<v Chris>So that's going to make the computer feel faster. It's going to make it feel newer.

00:24:18.455 --> 00:24:22.108
<v Chris>The other thing I think about with my family and my friends is AI is changing

00:24:22.108 --> 00:24:26.976
<v Chris>the security game. I think about those LLM-assisted phishing emails that look shockingly real.

00:24:28.120 --> 00:24:31.795
<v Chris>Or I've gotten the fake invoices. Have you gotten the fake invoices? Those ones are good.

00:24:32.155 --> 00:24:35.548
<v Chris>The urgent account message. We need to do something with your account,

00:24:36.068 --> 00:24:37.165
<v Chris>some sort of security change.

00:24:37.618 --> 00:24:41.767
<v Chris>They just are convincing enough to make some people click before they think.

00:24:42.436 --> 00:24:45.848
<v Chris>So that's why I recommend WebRoot Total Protection, because unlike free antivirus

00:24:45.848 --> 00:24:50.881
<v Chris>tools and the older security programs, WebRoot is built to counter modern AI-driven attacks.

00:24:51.202 --> 00:24:54.963
<v Chris>It's fast, it's lightweight, and it's designed to spot threats before they even reach you.

00:24:55.554 --> 00:24:58.988
<v Chris>If you pair that with the basics, like a strong password, unique passwords for

00:24:58.988 --> 00:25:02.433
<v Chris>every site, two-factor authentication, keep your stuff updated,

00:25:02.828 --> 00:25:05.928
<v Chris>and, you know, take a pause before reacting to anything that comes in quote-unquote

00:25:05.928 --> 00:25:08.830
<v Chris>urgent, that's really all it takes now.

00:25:09.515 --> 00:25:13.603
<v Chris>You can be a lot safer online with WebRoot and some basic precautions.

00:25:14.205 --> 00:25:16.748
<v Chris>And if you're working, you're browsing, you're streaming, whatever it is you're

00:25:16.748 --> 00:25:20.340
<v Chris>doing, WebRoot's the antivirus that works for you, not against you.

00:25:20.735 --> 00:25:25.118
<v Chris>So make the switch and feel the difference of truly fast, modern antivirus protection.

00:25:25.408 --> 00:25:30.569
<v Chris>For a limited time, you can save 60% on WebRoot when you go to webroot.com slash unplugged.

00:25:30.905 --> 00:25:37.059
<v Chris>Yeah, 60%. But you've got to go to webroot.com slash unplugged to save that 60% off today.

00:25:37.494 --> 00:25:42.022
<v Chris>But that's only when you go to webroot.com slash unplugged.

00:25:45.283 --> 00:25:48.130
<v Brent>Well, I think we should talk about the penguin in the room here.

00:25:49.050 --> 00:25:53.420
<v Brent>This RAM story is, I think, worth digging into. We've heard a lot of people

00:25:53.420 --> 00:25:57.845
<v Brent>say, well, it's very disappointing, the RAM situation that they were forced into.

00:25:58.049 --> 00:26:00.522
<v Brent>So is that really the whole story, though?

00:26:01.375 --> 00:26:03.340
<v Chris>It seems like, too, in the past you would have been like, well,

00:26:03.340 --> 00:26:08.490
<v Chris>sure, it only comes with 16 gigs of RAM, but I'll just go buy my own stick of RAM.

00:26:08.490 --> 00:26:08.940
<v Wes>Right.

00:26:08.940 --> 00:26:09.734
<v Chris>Throw it in there for cheap.

00:26:10.692 --> 00:26:12.220
<v Wes>That doesn't seem quite as possible these days.

00:26:12.220 --> 00:26:15.294
<v Chris>And you have to feel for Valve, because when they announced the Steam machine,

00:26:15.515 --> 00:26:16.995
<v Chris>the RAM prices haven't gone crazy.

00:26:17.633 --> 00:26:21.970
<v Wes>And in their defense, it is possible to do some upgrades. They talk about what

00:26:21.970 --> 00:26:24.740
<v Wes>SSDs you can put in there, and they're going to partner with iFixit like they

00:26:24.740 --> 00:26:26.701
<v Wes>did with the deck and all that kind of good stuff.

00:26:27.770 --> 00:26:29.458
<v Wes>It's just the rest of the world.

00:26:29.795 --> 00:26:33.660
<v Chris>So ideally on a gaming system, you generally want dual-channel memory,

00:26:33.660 --> 00:26:37.060
<v Chris>especially for CPU-bound tasks. And there's a lot in a game that can be CPU-bound.

00:26:37.060 --> 00:26:38.827
<v Chris>You want dual-channel memory when possible.

00:26:39.530 --> 00:26:41.920
<v Chris>But that's not what happened, is it? They couldn't do dual-channel.

00:26:41.920 --> 00:26:45.312
<v Wes>No uh because if you're gonna target 16 gigs total

00:26:45.689 --> 00:26:49.140
<v Wes>which is a reasonable number these days um and you want to get a gig sticks

00:26:49.140 --> 00:26:52.040
<v Wes>you have to be able to buy two eight gig sticks and when they were trying to

00:26:52.040 --> 00:26:56.040
<v Wes>source sufficient quantities uh that just wasn't available can you believe i

00:26:56.040 --> 00:26:59.330
<v Wes>guess at least uh maybe it's pierre uh pierre lou cafe

00:26:59.650 --> 00:27:01.647
<v Wes>or another valve staff member mentioning like

00:27:02.018 --> 00:27:05.180
<v Wes>i guess there's a little more profit in the 16 gigs at the moment in the market

00:27:05.180 --> 00:27:08.404
<v Wes>so they were producing more of those and so that is what they were able to get but,

00:27:08.961 --> 00:27:13.420
<v Wes>again unless you're trying to go to dual with 16 and get 32 you can't get dual

00:27:13.420 --> 00:27:14.962
<v Wes>or the reasonable amount,

00:27:15.670 --> 00:27:17.300
<v Wes>and get both benefits.

00:27:17.300 --> 00:27:23.900
<v Chris>But here's the detail i did verify you can if you get rich or if memory prices

00:27:23.900 --> 00:27:26.590
<v Chris>come down in a year and you feel like giving your steam machine a boost you

00:27:26.590 --> 00:27:29.753
<v Chris>could go out and buy another 16 gig stick on your own,

00:27:30.572 --> 00:27:34.710
<v Chris>and you can install it in this and tests will show that you'll probably see

00:27:34.710 --> 00:27:39.610
<v Chris>about a 9 to 13 performance improvement with the Steam Machine when you go to

00:27:39.610 --> 00:27:42.489
<v Chris>dual channel memory with certain games. That said,

00:27:44.923 --> 00:27:48.713
<v Chris>you do kind of have to disassemble the thing.

00:27:49.242 --> 00:27:51.651
<v Chris>Like you have to take the heat sink off. You got to take the whole thing kind

00:27:51.651 --> 00:27:54.601
<v Chris>of apart to get to where the memory's at. So it's not like a beginner job is

00:27:54.601 --> 00:27:56.771
<v Chris>not impossible, but it's a job.

00:27:57.514 --> 00:28:02.274
<v Chris>But I thought Tom's hardware put this kind of unfortunately accurate.

00:28:02.645 --> 00:28:04.971
<v Chris>They said, quote, this is especially hard on the Steam machine,

00:28:04.971 --> 00:28:10.341
<v Chris>which uses already kind of aging hardware, a semi-custom AMD Zen 4 CPU and RDNA

00:28:10.341 --> 00:28:13.561
<v Chris>3 graphics with only eight gigabytes of GDDR6 VRAM.

00:28:13.561 --> 00:28:14.179
<v Wes>Right.

00:28:14.724 --> 00:28:22.381
<v Chris>Note, AMD launched the Zen 5 in 2024, and the RDNA 4 GPUs, they dropped in early 2025.

00:28:23.455 --> 00:28:27.971
<v Chris>So it's kind of a little bit of a double whammy because you're kind of working

00:28:27.971 --> 00:28:31.301
<v Chris>with already a little bit older hardware, which is typical in these things,

00:28:31.301 --> 00:28:32.998
<v Chris>especially when there's been a delay due to supply chain.

00:28:33.567 --> 00:28:37.904
<v Chris>And then you're also, you're kind of taking a penalty with the single channel memory.

00:28:38.791 --> 00:28:42.001
<v Brent>I found a quote I really thought was fascinating for the memory part.

00:28:42.001 --> 00:28:46.651
<v Brent>Like to us, Valve is like a huge player in the Linux space, but in the memory

00:28:46.651 --> 00:28:49.473
<v Brent>space, they're like a teeny tiny little guy, right?

00:28:49.810 --> 00:28:50.091
<v Chris>Sure.

00:28:50.091 --> 00:28:55.501
<v Brent>And there's a Valve employee, Yazan Aldehayat, who's an engineer.

00:28:55.501 --> 00:28:59.801
<v Brent>And he gave a quote. He said, well, they just, the memory people just kind of

00:28:59.801 --> 00:29:01.286
<v Brent>give us a price every month.

00:29:01.547 --> 00:29:07.661
<v Brent>And you either can say yes or no to a certain quantity. And if you say no,

00:29:07.661 --> 00:29:10.049
<v Brent>then they never talk to you again.

00:29:10.705 --> 00:29:16.631
<v Brent>so they are in a really tricky spot with the memory the fact they even secured

00:29:16.631 --> 00:29:22.681
<v Brent>some it's like actually kind of impressive um so i mean i think we're all collectively

00:29:22.681 --> 00:29:25.113
<v Brent>a little disappointed including everyone at valve.

00:29:26.244 --> 00:29:29.437
<v Chris>Would it be crazy for a DIY version that comes with no memory?

00:29:30.221 --> 00:29:31.324
<v Brent>Whoa.

00:29:31.881 --> 00:29:35.439
<v Chris>And like you buy it today and then in a few months you find yourself some memory.

00:29:35.439 --> 00:29:38.239
<v Chris>I mean I know it's crazy because everybody likes to have things right away.

00:29:38.239 --> 00:29:40.359
<v Wes>You plan to have something fall off a truck? What's going on over there?

00:29:40.359 --> 00:29:44.499
<v Chris>Well, you could eventually – you know what I mean? Like just have patience.

00:29:44.499 --> 00:29:49.519
<v Chris>Like buy it today at a lower price that doesn't have memory and then you source

00:29:49.519 --> 00:29:52.609
<v Chris>the memory when you can get it off of eBay or wherever you can scrounge it.

00:29:52.609 --> 00:29:57.179
<v Chris>I mean, you could, you could probably find secondhand memory on your own easier

00:29:57.179 --> 00:29:58.230
<v Chris>than valve can do at scale.

00:29:58.961 --> 00:30:03.698
<v Chris>I'm just thinking like, why not do a framework DIY edition and no memory?

00:30:04.989 --> 00:30:10.219
<v Chris>Because so like the 1049 base price is, it just takes it out of the market for

00:30:10.219 --> 00:30:14.749
<v Chris>so many people. So the estimated $300 price increase, almost not all of it,

00:30:14.749 --> 00:30:17.838
<v Chris>but almost all of it is coming from the memory.

00:30:18.198 --> 00:30:19.005
<v Brent>That's insane.

00:30:21.652 --> 00:30:27.679
<v Chris>So sad. So it is a bit of a double whammy. But you could see maybe upgrading

00:30:27.679 --> 00:30:30.279
<v Chris>this thing to 32 down the road and get a little boost out of it.

00:30:30.779 --> 00:30:33.999
<v Chris>The fact that you can upgrade that RAM is one of the things that makes the thing unique.

00:30:33.999 --> 00:30:35.459
<v Wes>Probably not doing that with your PlayStation.

00:30:35.459 --> 00:30:40.069
<v Chris>Probably not doing that with the PlayStation or the Xbox or your Android-based

00:30:40.069 --> 00:30:42.839
<v Chris>gaming console. All right? Okay, number six.

00:30:43.978 --> 00:30:47.259
<v Chris>That was number five. Number six. The cooling design is interesting.

00:30:47.259 --> 00:30:49.974
<v Chris>So it's like a six by six inch cube.

00:30:50.369 --> 00:30:54.829
<v Chris>And the entire thing is built around a ginormous heat sink that is dominated

00:30:54.829 --> 00:30:56.795
<v Chris>by a single 120 millimeter fan.

00:30:56.969 --> 00:30:59.399
<v Chris>Like you said, Wes, everybody reports is quite quiet.

00:30:59.399 --> 00:31:02.606
<v Wes>Quite quiet. Yeah. And I think that's where this thing, like,

00:31:02.831 --> 00:31:05.279
<v Wes>if you're coming at this with like, I need the latest and greatest.

00:31:05.279 --> 00:31:08.549
<v Wes>I'm trying to buy them like a really nice gaming PC that's going to be like

00:31:08.549 --> 00:31:10.369
<v Wes>my be all end all for the next while.

00:31:10.369 --> 00:31:13.219
<v Wes>Maybe this isn't it or at least not at the price point that you were hoping for.

00:31:13.219 --> 00:31:17.089
<v Wes>But if you do want something that can play, you know, pretty much whatever game

00:31:17.089 --> 00:31:18.853
<v Wes>at some quality level that you can throw at it,

00:31:19.230 --> 00:31:23.639
<v Wes>has all your Steam library, looks nice, fits in your living room in an unobjectionable

00:31:23.639 --> 00:31:27.869
<v Wes>way, is quiet, like you get all of that, that would be harder.

00:31:27.869 --> 00:31:29.719
<v Wes>If you want that, that's harder to build yourself.

00:31:29.719 --> 00:31:34.439
<v Chris>Yeah. Yeah. When we saw one, I don't know if you boys put your ear up to it,

00:31:34.439 --> 00:31:36.547
<v Chris>but we did see one and it was on.

00:31:36.767 --> 00:31:38.399
<v Brent>Yeah. You couldn't.

00:31:38.399 --> 00:31:39.039
<v Wes>You couldn't.

00:31:39.039 --> 00:31:39.252
<v Chris>No.

00:31:40.401 --> 00:31:43.998
<v Brent>It was very, very impressive. And that's what we're hearing around from people

00:31:43.998 --> 00:31:49.486
<v Brent>who got review units is it's in like unhearable, indistinguishable from an empty room.

00:31:50.269 --> 00:31:53.230
<v Brent>And that is super impressive considering.

00:31:55.028 --> 00:31:59.163
<v Brent>Well, basically the entire thing is a heat sink with a couple of computer parts in it, right?

00:31:59.395 --> 00:32:00.598
<v Chris>Underneath the heat sink, yeah.

00:32:00.598 --> 00:32:06.638
<v Brent>It's hilarious, but actually kind of a smart design. And I saw that the front

00:32:06.638 --> 00:32:10.255
<v Brent>face plate that they have on it that you can change because it just has magnets, which is nice.

00:32:11.448 --> 00:32:15.886
<v Brent>Like, it actually makes a huge difference in the volume of the fan.

00:32:16.205 --> 00:32:22.381
<v Brent>It reduces some of the cooling, but, you know, they're balancing all of these different priorities.

00:32:22.770 --> 00:32:27.228
<v Brent>And if this is on your, you know, beside your TV in your living room.

00:32:27.228 --> 00:32:30.398
<v Chris>You can just pop it right off or something if you want it to run hot. if you want to run cool.

00:32:30.398 --> 00:32:33.788
<v Brent>You got options and i saw some aftermarket like uh people are already making

00:32:33.788 --> 00:32:37.708
<v Brent>3d printed aftermarket things you could slap on there that increase the airflow

00:32:37.708 --> 00:32:40.768
<v Brent>and look nice as well so that'd be great it's it's nice they

00:32:41.088 --> 00:32:44.958
<v Brent>they had to balance all these priorities i think they got it right in one way

00:32:44.958 --> 00:32:47.227
<v Brent>and the pricing is something they didn't really have control over.

00:32:47.802 --> 00:32:51.138
<v Wes>So speaking of that balance it's actually like a pressure balance system so

00:32:51.138 --> 00:32:55.138
<v Wes>if you do take the faceplate off it cools the cpu and gpu more but it actually

00:32:55.138 --> 00:32:58.528
<v Wes>hurts the ssd temperature which i I thought you might enjoy it.

00:32:58.528 --> 00:33:01.978
<v Chris>Yeah, so it's using the pressure created by that faceplate to send some of the

00:33:01.978 --> 00:33:05.668
<v Chris>air down to the NVMe. It's so funny.

00:33:06.408 --> 00:33:08.993
<v Wes>There's clearly some attention to detail in all of this.

00:33:09.470 --> 00:33:13.088
<v Chris>It is one of those things that I would love to play around with when I finally,

00:33:13.088 --> 00:33:15.444
<v Chris>finally get my hands on one in probably two or three years.

00:33:15.994 --> 00:33:21.289
<v Brent>They also described how they really, really custom built the fan that's in this unit.

00:33:21.498 --> 00:33:28.298
<v Brent>because they kind of needed the airflow that they needed and they needed it to be super quiet.

00:33:28.298 --> 00:33:32.708
<v Brent>So they designed the fan from the ground up too with their partner.

00:33:32.708 --> 00:33:36.533
<v Brent>So they did a lot of impressive engineering work on this one too.

00:33:37.648 --> 00:33:44.061
<v Chris>They do so much more physical testing. Again, reflecting on our trip in the spring.

00:33:45.036 --> 00:33:48.602
<v Chris>They, which I think we talked about in a bootleg, they do so much more physical

00:33:48.602 --> 00:33:52.682
<v Chris>testing. They have arrays and rooms and rooms and rooms.

00:33:52.682 --> 00:33:54.116
<v Brent>Yeah, stacks and stacks.

00:33:54.783 --> 00:33:58.662
<v Chris>Of physical testing going on, like things pressing buttons and stress testing

00:33:58.662 --> 00:34:01.492
<v Chris>screens. And I was very surprised by that.

00:34:02.862 --> 00:34:06.322
<v Chris>So they're doing a lot of that kind of stuff. And what are the,

00:34:06.322 --> 00:34:09.120
<v Chris>one of the things they're testing? The controller, and that is item number seven.

00:34:10.206 --> 00:34:13.142
<v Chris>So this is one of the small technical details that when I hear it,

00:34:13.142 --> 00:34:14.641
<v Chris>I'm like, oh, I love this stuff.

00:34:15.192 --> 00:34:19.732
<v Chris>So we all know the Steam machine has a Steam controller and it has an integrated

00:34:19.732 --> 00:34:21.642
<v Chris>2.4 gigahertz wireless system.

00:34:22.675 --> 00:34:27.029
<v Chris>But what I think is really smart is Valve put multiple radios in this thing.

00:34:27.470 --> 00:34:31.742
<v Chris>So you can use the puck and you can use its 2.4 wireless. You can use Wi-Fi.

00:34:31.742 --> 00:34:36.972
<v Chris>And if you use Wi-Fi and you're using the 2.4 signal there, it's on its own dedicated radio.

00:34:37.483 --> 00:34:41.722
<v Chris>So the controller doesn't have any kind of leg or any kind of interruption with your data radio.

00:34:42.242 --> 00:34:44.652
<v Chris>So the data radio can be handled in your game, in your chat,

00:34:44.652 --> 00:34:48.315
<v Chris>in your downloads, and then the dedicated isolated radio for the controller

00:34:48.670 --> 00:34:51.746
<v Chris>is nice and clean, doesn't have any collisions or anything like that.

00:34:51.984 --> 00:34:53.522
<v Chris>It's not competing for anything.

00:34:53.929 --> 00:34:57.172
<v Chris>I just love those little design details, because if you were going to build

00:34:57.172 --> 00:35:01.712
<v Chris>your perfect gaming system on Linux, that's absolutely something you would want

00:35:01.712 --> 00:35:05.672
<v Chris>to build in, but only if you just had all the options. I just love that.

00:35:05.672 --> 00:35:10.199
<v Brent>You can tell that is a system built by gamers, right? They're putting the right priorities first.

00:35:11.442 --> 00:35:12.257
<v Chris>I agree.

00:35:12.257 --> 00:35:14.887
<v Wes>Did you check out the thumbsticks on these things, though?

00:35:15.267 --> 00:35:17.927
<v Chris>I, you know, just when we were there and we played with the one that we got

00:35:17.927 --> 00:35:20.437
<v Chris>to, and it felt really good.

00:35:20.437 --> 00:35:24.364
<v Wes>Yeah. So they're using what's called tunneling magneto resistance.

00:35:24.811 --> 00:35:25.277
<v Brent>Of course.

00:35:25.277 --> 00:35:25.407
<v Chris>Oh, yeah.

00:35:25.787 --> 00:35:25.967
<v Brent>Right, right.

00:35:26.327 --> 00:35:34.427
<v Wes>And so it uses quantum mechanics to, you know, be able to tell how the joysticks work.

00:35:35.407 --> 00:35:37.187
<v Chris>Are you pulling my leg? What do you mean it uses quantum?

00:35:37.587 --> 00:35:42.257
<v Wes>Yeah, so there's a three, there's a nanoscale sandwich where they have what

00:35:42.257 --> 00:35:45.419
<v Wes>they call the free layer, which is the sensing magnet, which rides with the thumbstick.

00:35:45.785 --> 00:35:50.347
<v Wes>And then under that is a magnesium oxide barrier that prevents electrons and

00:35:50.347 --> 00:35:51.439
<v Wes>current from going through it.

00:35:51.711 --> 00:35:55.277
<v Wes>And then underneath that is what they have is a magnetic film that's locked

00:35:55.277 --> 00:35:57.266
<v Wes>in one direction as a reference magnet.

00:35:57.724 --> 00:36:01.047
<v Wes>And then in theory, without quantum mechanics, you wouldn't get any current.

00:36:01.427 --> 00:36:04.877
<v Wes>But because the electrons can tunnel through that tiny barrier,

00:36:04.877 --> 00:36:08.324
<v Wes>you do get a current. And with that, you get a resistance that you can measure,

00:36:08.626 --> 00:36:13.667
<v Wes>but it's a smooth analog continuous change as you move thumb states.

00:36:13.667 --> 00:36:16.697
<v Chris>So you get analog level measurement is what you're saying.

00:36:16.697 --> 00:36:17.165
<v Brent>Wow.

00:36:17.310 --> 00:36:21.127
<v Chris>Using quantum mechanics because of quantum mechanics, those electrons,

00:36:21.127 --> 00:36:23.047
<v Chris>they pass through that barrier and it's measuring that. Yep.

00:36:23.427 --> 00:36:28.287
<v Chris>So the steam controller is like a real world proof of like Einstein's theory

00:36:28.287 --> 00:36:29.697
<v Chris>and quantum mechanics in your hand.

00:36:29.697 --> 00:36:32.937
<v Wes>Yeah, totally. And so like they were using Hall effect.

00:36:32.937 --> 00:36:36.467
<v Wes>there's other things they're doing but this is like 10 to 15 times more sensitive

00:36:36.467 --> 00:36:38.077
<v Wes>and more and it doesn't need amplification

00:36:38.077 --> 00:36:40.455
<v Wes>because the signal is just way stronger out of the box so you get

00:36:40.722 --> 00:36:43.657
<v Wes>that means there's less noise which means you get finer details so you get better

00:36:43.657 --> 00:36:47.777
<v Wes>tracking and the thing that used to make a lot of thumbsticks wear out is before

00:36:47.777 --> 00:36:51.157
<v Wes>you had like a physical touch of capacitance that was changes you drag like

00:36:51.157 --> 00:36:54.264
<v Wes>metal around or whatever this it because it's this it's just,

00:36:54.763 --> 00:36:56.217
<v Wes>there's there's nothing yes so

00:36:56.217 --> 00:37:00.783
<v Wes>it should last longer not degrade as much well tbd on that but so you get.

00:37:00.903 --> 00:37:03.227
<v Brent>Like a quantum controller for 100 bucks.

00:37:04.267 --> 00:37:07.977
<v Chris>That's so impressive that makes the price seem pretty reasonable i mean you

00:37:07.977 --> 00:37:10.122
<v Chris>imagine the r&d in that over time,

00:37:11.023 --> 00:37:15.717
<v Chris>Yeah, so the controller stack is neater than it seems, both on the radio side

00:37:15.717 --> 00:37:16.920
<v Chris>and on that technical side.

00:37:17.356 --> 00:37:21.889
<v Chris>And then there's one other thing that's hard to do when you're building your own machine.

00:37:22.447 --> 00:37:28.089
<v Chris>And the other thing that is hard to do that Valve nailed is our last item, number eight.

00:37:29.343 --> 00:37:32.762
<v Chris>HDMI CEC, I think, is the sleeper feature here.

00:37:32.931 --> 00:37:36.757
<v Chris>So Valve engineers specifically have called out the CEC integration as one of

00:37:36.757 --> 00:37:40.309
<v Chris>the things that makes the machine unique versus buying another PC.

00:37:40.686 --> 00:37:44.557
<v Chris>So for those of you that don't remember, HDMI, CEC, it kind of solves the turn

00:37:44.557 --> 00:37:47.803
<v Chris>the TV on, wake the box up, pick the controller, resume the game problem.

00:37:48.209 --> 00:37:52.143
<v Chris>You pick up a controller with the Steam machine. You pick up the controller, you wake it up.

00:37:53.066 --> 00:37:55.537
<v Chris>Controller wakes up the machine. They're immediately talking.

00:37:55.537 --> 00:37:59.167
<v Chris>They're paired. The machine wakes up the TV, sets the input on the TV.

00:37:59.167 --> 00:37:59.867
<v Wes>That's key too.

00:37:59.967 --> 00:38:00.775
<v Brent>That's so nice.

00:38:01.077 --> 00:38:01.717
<v Chris>And you're good to go.

00:38:01.717 --> 00:38:04.747
<v Wes>So anytime you ever hit a button on like a Roku or whatever and it automatically

00:38:04.747 --> 00:38:06.707
<v Wes>gets to the right spot, that's how they do it.

00:38:06.707 --> 00:38:07.079
<v Chris>Yeah.

00:38:07.231 --> 00:38:09.767
<v Wes>Consumer Electronics Control is what CEC stands for.

00:38:09.767 --> 00:38:14.047
<v Chris>It's a data signal over HDMI, and both ends have to support the protocol and

00:38:14.047 --> 00:38:16.887
<v Chris>actually use it correctly, which has historically never happened on Linux.

00:38:20.576 --> 00:38:25.157
<v Chris>So it's – and like for family – gaming improved family, like your kids or whatever,

00:38:25.157 --> 00:38:27.227
<v Chris>they want to sit down on the couch and they want to play a game,

00:38:27.227 --> 00:38:29.247
<v Chris>and they just want to pick up the controller when you're not home and hit a

00:38:29.247 --> 00:38:30.078
<v Chris>button and start playing.

00:38:30.589 --> 00:38:35.107
<v Chris>This nails that, and it's just so massive. They also have DisplayPort 1.4 that

00:38:35.107 --> 00:38:37.758
<v Chris>handles higher-end display modes if you need that.

00:38:38.559 --> 00:38:42.217
<v Chris>Big win for family approval factor, I think, is HDMI CEC. It's like some of

00:38:42.217 --> 00:38:47.287
<v Chris>my favorite features of the Steam machine is the way they're doing the wireless

00:38:47.287 --> 00:38:48.447
<v Chris>controller communication.

00:38:49.273 --> 00:38:54.007
<v Chris>The way they're doing HDMI CEC, I just think, is absolutely super great.

00:38:54.007 --> 00:38:57.789
<v Chris>And the controller is super nice. And those are some of my favorite features of this thing.

00:38:58.039 --> 00:39:02.747
<v Wes>Did you notice one thing I thought with the controller is on Windows and Mac,

00:39:03.287 --> 00:39:06.127
<v Wes>you have to use Steam to take full advantage of it. Yeah.

00:39:06.764 --> 00:39:09.407
<v Wes>because it needs the steam input layer and all that kind of stuff.

00:39:09.407 --> 00:39:11.779
<v Chris>They're basically doing like a user space driver yeah.

00:39:12.128 --> 00:39:15.257
<v Wes>And part of that's because like i mean you can still use it it shows up as like

00:39:15.257 --> 00:39:20.585
<v Wes>a mouse and keyboard basically if you don't do it that way yeah um but essentially you,

00:39:21.195 --> 00:39:23.787
<v Wes>know on those platforms i guess they didn't really want to have to deal with

00:39:23.787 --> 00:39:26.717
<v Wes>maintaining a kernel driver and taking the risk and the you know that goes along

00:39:26.717 --> 00:39:29.787
<v Wes>with that but we still get a kernel driver on linux oh.

00:39:30.887 --> 00:39:31.337
<v Chris>Do we now.

00:39:31.337 --> 00:39:34.097
<v Wes>So you can use it i don't know if you get everything like he's probably still

00:39:34.097 --> 00:39:36.727
<v Wes>ultimately like and they've done more work to make sure that steam can load

00:39:36.727 --> 00:39:39.857
<v Wes>and run whatever other program you want so that it does get injected even to

00:39:39.857 --> 00:39:44.479
<v Wes>a non-steam game and there's even some open source projects out there that are trying to be,

00:39:45.164 --> 00:39:49.927
<v Wes>sort of use like usb over ip libraries to sort of bridge so that you could get

00:39:49.927 --> 00:39:53.147
<v Wes>so it looked more like a traditional controller in a system at the system level.

00:39:53.147 --> 00:39:55.347
<v Chris>So it kind of fools into thinking oh so i've seen this before i.

00:39:55.347 --> 00:39:58.537
<v Wes>Know what this is but uh just kind of interesting detail like clearly they're

00:39:58.537 --> 00:40:01.620
<v Wes>more comfortable building on linux than they are for these other platforms.

00:40:01.881 --> 00:40:06.137
<v Chris>I think uh you're gonna to see crazy scalping or I think we're already seeing

00:40:06.137 --> 00:40:08.967
<v Chris>it, but you're going to see crazy scalping on eBay or whatnot because of the

00:40:08.967 --> 00:40:10.362
<v Chris>order system for this kind of thing.

00:40:11.430 --> 00:40:12.257
<v Chris>So you're going to see this, I think.

00:40:12.257 --> 00:40:14.477
<v Wes>They were making some kind of changes with some of the ordering,

00:40:14.477 --> 00:40:17.659
<v Wes>I thought I heard. I haven't gotten the details because I'm not yet buying one.

00:40:18.367 --> 00:40:18.807
<v Chris>Yeah.

00:40:18.807 --> 00:40:21.877
<v Brent>I read a little about this. The ordering system's a bit fascinating.

00:40:21.877 --> 00:40:25.077
<v Brent>It's a lottery of sorts in a few waves.

00:40:25.397 --> 00:40:31.217
<v Brent>And that was meant to basically avoid scalpers coming in and buying all the

00:40:31.217 --> 00:40:37.158
<v Brent>units up and then charging twice as much for these units that are somewhat limited stock.

00:40:37.727 --> 00:40:41.732
<v Brent>So that is fascinating. So if you get in, you don't have to be like,

00:40:41.854 --> 00:40:44.687
<v Brent>it's not like a concert where you have to be the first person,

00:40:44.815 --> 00:40:47.327
<v Brent>you know, to hit their servers to be able to get one.

00:40:47.327 --> 00:40:48.837
<v Chris>First come, first serve. That's how you got the deck.

00:40:49.157 --> 00:40:52.807
<v Brent>Right, right. And so this is a little different where you have a certain period

00:40:52.807 --> 00:40:59.285
<v Brent>of time to like put your name into the draw and then they just pull it randomly.

00:40:59.541 --> 00:41:01.557
<v Brent>And that makes it a little bit more fair.

00:41:01.877 --> 00:41:06.477
<v Brent>And the order is defined with that random pick. So less pressure,

00:41:06.477 --> 00:41:11.766
<v Brent>but more fair. And you don't get these scalpers buying all the machines up.

00:41:12.648 --> 00:41:18.257
<v Brent>But what is happening is that already you're seeing reservation slots being

00:41:18.257 --> 00:41:22.041
<v Brent>sold on eBay for about double the valve price.

00:41:22.325 --> 00:41:24.148
<v Brent>So there's that.

00:41:25.337 --> 00:41:26.717
<v Wes>So we've just changed what we're scalping.

00:41:26.717 --> 00:41:27.047
<v Chris>Amazing.

00:41:28.317 --> 00:41:29.357
<v Brent>Yeah, yeah, yeah.

00:41:30.117 --> 00:41:33.077
<v Chris>People will always figure out a way. They'll always figure out a way, boys.

00:41:34.789 --> 00:41:39.797
<v Chris>Um, you know, I think all three of us are old enough to remember 2015.

00:41:40.397 --> 00:41:41.011
<v Brent>Oh, yeah.

00:41:42.178 --> 00:41:43.906
<v Chris>This isn't their first attempt.

00:41:44.206 --> 00:41:44.446
<v Wes>No.

00:41:44.446 --> 00:41:48.296
<v Chris>That's the wild thing. It's actually been long enough that it almost feels like

00:41:48.296 --> 00:41:49.366
<v Chris>this is the first attempt.

00:41:49.366 --> 00:41:51.580
<v Wes>They've clearly learned a lot that's got them here.

00:41:52.381 --> 00:41:56.146
<v Chris>Let's, I mean, just reflect on that for a moment. It doesn't feel like,

00:41:56.146 --> 00:42:00.560
<v Chris>Brent, they built, like, they tried to throw a house party before they built a house last time.

00:42:01.332 --> 00:42:04.306
<v Chris>And this time they realized they have to build, like, the whole house.

00:42:04.306 --> 00:42:11.136
<v Brent>Yeah, in 2015, I remember the amount of excitement everyone had of Valve making,

00:42:11.136 --> 00:42:15.026
<v Brent>you know, putting out these machines and also Linux.

00:42:15.466 --> 00:42:18.672
<v Brent>And that was unbelievable in 2015.

00:42:19.317 --> 00:42:19.554
<v Chris>Yeah.

00:42:19.717 --> 00:42:24.376
<v Brent>And they shipped it, which is even more unbelievable. But there are some major

00:42:24.376 --> 00:42:27.966
<v Brent>differences between what happened in 2015 and what's happening now.

00:42:27.966 --> 00:42:30.463
<v Brent>Like, it's basically, you know, an 11-year difference.

00:42:30.799 --> 00:42:35.876
<v Brent>They did sell it until about 2018, but you didn't really hear about it very

00:42:35.876 --> 00:42:37.875
<v Brent>often after the initial launch.

00:42:39.246 --> 00:42:43.176
<v Brent>And there's a lot of differences that happened. They invested a ton,

00:42:43.176 --> 00:42:44.866
<v Brent>especially if you look at Proton.

00:42:44.866 --> 00:42:50.306
<v Brent>They invested just a ton in getting Linux games working for this release of

00:42:50.306 --> 00:42:57.146
<v Brent>Steam Machine. So what is it like 80% or 90% of the library is now Linux compatible

00:42:57.146 --> 00:42:58.249
<v Brent>because of the work there?

00:42:58.696 --> 00:43:03.296
<v Brent>where back in 2015 it was like they were trying to encourage game developers

00:43:03.296 --> 00:43:05.296
<v Brent>to do the the transitional work they wanted.

00:43:05.296 --> 00:43:06.296
<v Chris>Them to port to linux.

00:43:06.296 --> 00:43:11.086
<v Brent>There was yeah i remember that being a big discussion and that's a hard decision

00:43:11.086 --> 00:43:15.606
<v Brent>to make as a developer of a game because you've put all your specialty into,

00:43:16.166 --> 00:43:19.846
<v Brent>you know the windows system and all of a sudden you have to learn a ton.

00:43:21.365 --> 00:43:22.253
<v Chris>You bring up a good point,

00:43:23.810 --> 00:43:28.178
<v Chris>The Linux community was so excited about the original Steam machines in 2015

00:43:28.178 --> 00:43:32.128
<v Chris>because the ask was developers were going to port to Linux natively.

00:43:32.714 --> 00:43:37.184
<v Chris>And so when Proton came along, there was a lot of discomfort about that.

00:43:37.295 --> 00:43:38.264
<v Wes>Knife in the back.

00:43:39.798 --> 00:43:44.678
<v Chris>We had the conversations on Linux Unplugged. I remember debating with Neil on

00:43:44.678 --> 00:43:50.192
<v Chris>the show about how this was going to really impact the future of game development on Linux,

00:43:50.738 --> 00:43:54.969
<v Chris>and that people would not have any incentives to develop native games for Linux anymore.

00:43:55.974 --> 00:44:02.528
<v Chris>And, like, that, while partially true, we wouldn't have the massive,

00:44:02.528 --> 00:44:07.838
<v Chris>massive adoption we have seen of Linux for gaming, which, compared to where

00:44:07.838 --> 00:44:10.138
<v Chris>I started, I never thought we'd be this far.

00:44:10.138 --> 00:44:13.728
<v Wes>We wouldn't have Windows synchronization primitives in the Linux kernel.

00:44:13.728 --> 00:44:17.898
<v Chris>And we wouldn't have Steam decks and Steam machines, right? So like their first

00:44:17.898 --> 00:44:21.667
<v Chris>go didn't account for any of this kind of stuff. It's really,

00:44:21.905 --> 00:44:22.996
<v Chris>I mean, it's really something, Brett.

00:44:23.315 --> 00:44:28.008
<v Brent>There's a quote here I pulled from Pierre-Louis Griffe. He's a Valve engineer

00:44:28.008 --> 00:44:31.238
<v Brent>well known for working on all of these projects.

00:44:31.238 --> 00:44:34.108
<v Wes>And doing a bunch of media coverage. Great job on that.

00:44:34.108 --> 00:44:39.284
<v Brent>That is also true, yeah. As we learned, there are folks of many hats at Valve.

00:44:41.118 --> 00:44:44.775
<v Brent>And he said that the developers were kind of stuck back then.

00:44:45.315 --> 00:44:49.135
<v Brent>And the question was, do I want to do a bunch of work to port my game?

00:44:49.802 --> 00:44:53.408
<v Brent>But there's not really an audience for it yet. The catalog wasn't really there.

00:44:53.408 --> 00:44:56.678
<v Brent>So it was like a chicken and egg problem, right? It's like, well,

00:44:56.678 --> 00:45:02.438
<v Brent>we have this big Valve machine coming out that people are excited about,

00:45:02.438 --> 00:45:05.644
<v Brent>but the games aren't quite there yet. So like, what's the investment?

00:45:06.573 --> 00:45:12.868
<v Brent>And Yazan, the engineer we mentioned earlier, also said the software just basically

00:45:12.868 --> 00:45:14.636
<v Brent>wasn't ready now that they look back at it.

00:45:15.078 --> 00:45:18.588
<v Brent>On the Linux side, he says, we learned from the first Steam machines that we

00:45:18.588 --> 00:45:22.972
<v Brent>need to make our developers' lives a lot easier. So now we have Proton.

00:45:23.512 --> 00:45:26.530
<v Chris>I think, you know, the Steam machines...

00:45:27.940 --> 00:45:30.099
<v Chris>And all of that were really provoked by the Windows Store.

00:45:31.109 --> 00:45:31.417
<v Brent>Yes.

00:45:31.417 --> 00:45:31.527
<v Chris>And,

00:45:33.971 --> 00:45:37.827
<v Chris>I think Valve was hoping that other developers would recognize the threat of

00:45:37.827 --> 00:45:42.660
<v Chris>a uni platform and would just use that as motivation to do all the hard lift.

00:45:43.479 --> 00:45:46.219
<v Chris>But I think that assessment was right. The graphics stack wasn't there.

00:45:46.589 --> 00:45:48.367
<v Chris>We weren't even really on Pipewire back then.

00:45:48.727 --> 00:45:52.347
<v Wes>So much worse. Wayland was just a dream in her eye.

00:45:52.347 --> 00:45:52.697
<v Chris>Yeah.

00:45:53.585 --> 00:45:56.507
<v Brent>Well, and there's one other difference that really stands out to me as well.

00:45:56.507 --> 00:45:57.370
<v Chris>Yeah. Okay.

00:45:57.776 --> 00:46:02.497
<v Brent>In 2015, Valve wasn't controlling the hardware. They were teaming up with some

00:46:02.497 --> 00:46:08.907
<v Brent>third parties to make these machines. And they had quality issues and some pricing

00:46:09.307 --> 00:46:11.656
<v Brent>differences and some support issues.

00:46:12.277 --> 00:46:17.663
<v Brent>And Greg Coomer, he's a Valve engineer in 2021, said that the Steam machine failure,

00:46:18.222 --> 00:46:22.177
<v Brent>taught, and they called it a failure, taught them that they needed to control

00:46:22.177 --> 00:46:27.707
<v Brent>the full hardware and software stack to have something be a success, basically.

00:46:27.707 --> 00:46:31.467
<v Brent>So that led to the Steam Deck, of course, being built in-house,

00:46:31.467 --> 00:46:34.249
<v Brent>and we all, I think, feel that that was a total success.

00:46:34.781 --> 00:46:39.317
<v Brent>And that led to this Steam Machine having that same path that the Steam Deck

00:46:39.317 --> 00:46:43.814
<v Brent>did. And it seems like a winning formula for them, or at least maybe we'll see.

00:46:44.260 --> 00:46:45.468
<v Chris>Now, still to come...

00:46:47.534 --> 00:46:52.403
<v Chris>We are going to see, I think, some real progress, maybe dependent on Steam Machine

00:46:52.403 --> 00:46:54.083
<v Chris>success, with anti-cheat, right?

00:46:54.083 --> 00:46:56.433
<v Chris>That's still the elephant in the room, whereas Brent says the penguin in the

00:46:56.433 --> 00:47:00.723
<v Chris>room when it comes to these machines. But there are some job postings that do

00:47:00.723 --> 00:47:03.098
<v Chris>seem like a positive sign in this area.

00:47:03.935 --> 00:47:08.153
<v Chris>Now, there is some anti-cheat built in for developers, but it's not like the

00:47:08.153 --> 00:47:09.239
<v Chris>Windows stuff that they want.

00:47:09.721 --> 00:47:12.903
<v Chris>There's a really interesting Valve Developer Hardware Talk PDF that I will link

00:47:12.903 --> 00:47:14.516
<v Chris>in the show notes that goes into some of this.

00:47:15.237 --> 00:47:20.019
<v Chris>So I think we have two big frontiers that's going to be next for the steam machine ecosystem.

00:47:21.140 --> 00:47:25.073
<v Chris>Solving anti-cheat is going to be a big one because that's the big blocker now.

00:47:25.073 --> 00:47:27.868
<v Chris>It's no longer technical compatibility and things like that for the most part.

00:47:28.541 --> 00:47:29.477
<v Chris>Largely, it's anti-cheat.

00:47:31.603 --> 00:47:37.445
<v Chris>That's hill number one. Hill number two, which I am very excited about, is the steam frame.

00:47:38.223 --> 00:47:43.656
<v Chris>That's next. That's an ARM-based VR headset using FEX and Proton.

00:47:43.888 --> 00:47:45.463
<v Brent>Can you remind us what the frame is.

00:47:46.947 --> 00:47:49.943
<v Chris>Well it's going to be a computer you put on your face it's a steam machine for

00:47:49.943 --> 00:47:53.960
<v Chris>your face it's like a face hugger right and I am super excited about that because,

00:47:54.720 --> 00:47:58.763
<v Chris>you know just like I presume the steam machine could be used as a regular PC

00:47:58.783 --> 00:48:02.928
<v Chris>it's got to be hackable right I'm presuming and that to me is so much potential,

00:48:03.759 --> 00:48:08.165
<v Chris>But the idea that it's going to be ARM, but still running some of these games,

00:48:08.808 --> 00:48:10.108
<v Chris>it's going to be really interesting. That is exciting.

00:48:11.088 --> 00:48:11.804
<v Brent>Interesting.

00:48:11.944 --> 00:48:16.898
<v Wes>What I love is it's just like it is the hacker spirit meets Valve money,

00:48:16.898 --> 00:48:20.488
<v Wes>right? Like proper funding and they hire brilliant people and collaborate with

00:48:20.488 --> 00:48:21.870
<v Wes>brilliant people to get it done.

00:48:22.021 --> 00:48:25.278
<v Wes>And clearly there's confidence enough to be like, oh, yeah, we could we only

00:48:25.278 --> 00:48:30.058
<v Wes>not made it work across, you know, from Windows to Linux. We'll do it across architectures, too.

00:48:30.058 --> 00:48:34.858
<v Chris>You're going to end up with users with a machine on their face that are running

00:48:34.858 --> 00:48:38.889
<v Chris>Intel Windows games on ARM, on Linux, and not even know it.

00:48:40.228 --> 00:48:40.968
<v Brent>What a success.

00:48:41.408 --> 00:48:46.078
<v Chris>It's really something. And so it's really that Steam deck compatibility,

00:48:46.078 --> 00:48:49.368
<v Chris>that Steam machine compatibility could end up meaning a lot more in the future.

00:48:49.368 --> 00:48:53.578
<v Chris>And we're already at the point where you can reproduce that environment on other

00:48:53.578 --> 00:48:57.808
<v Chris>Linux distributions. So it just means more general Linux availability for games.

00:48:58.382 --> 00:49:02.708
<v Chris>so distributions like bazite will benefit and you know those of us that run

00:49:02.708 --> 00:49:06.027
<v Chris>our own distros with steam on there are going to benefit like that's just huge,

00:49:06.948 --> 00:49:09.998
<v Chris>and the whole library is going to is going to massively expand and the face

00:49:09.998 --> 00:49:11.194
<v Chris>computer i cannot wait for it,

00:49:11.792 --> 00:49:15.298
<v Chris>the only thing that really concerns me is obviously the price yeah,

00:49:15.780 --> 00:49:20.538
<v Chris>i hope it's not apple vision pro levels i hope i hope i just please please don't

00:49:20.538 --> 00:49:23.988
<v Chris>be more than two thousand dollars or something because i desperately want to

00:49:23.988 --> 00:49:27.598
<v Chris>try a face computer as somebody who lives in a small space and would love to

00:49:27.598 --> 00:49:28.835
<v Chris>have a virtual office just.

00:49:29.688 --> 00:49:34.288
<v Wes>I wanted to like what level does it need like we saw things not go well so well

00:49:34.288 --> 00:49:37.088
<v Wes>on the apple side in terms of what they decided to continue to develop what

00:49:37.088 --> 00:49:38.534
<v Wes>do you need out of this batch,

00:49:39.368 --> 00:49:43.188
<v Wes>for it to keep happening so that we get through a few hardware cycles in a way

00:49:43.188 --> 00:49:45.348
<v Wes>that they don't need to reconsider this line of business.

00:49:45.768 --> 00:49:48.538
<v Chris>Well what if it's just pricing like what if they just have priced out of the

00:49:48.538 --> 00:49:53.308
<v Chris>market that's why i feel like the steam os strategy is still worth considering expanding on that,

00:49:54.289 --> 00:49:58.093
<v Chris>And then maybe a DIY edition that comes with no RAM so they can at least have

00:49:58.093 --> 00:50:01.237
<v Chris>a machine that's $7.99 or $8.99 on the store.

00:50:01.946 --> 00:50:05.813
<v Chris>You know, that's at least a price point that is, you know, when people say the

00:50:05.813 --> 00:50:07.133
<v Chris>minimum price, they're going to at least quote that.

00:50:07.133 --> 00:50:07.989
<v Wes>Steam machine kit.

00:50:08.610 --> 00:50:12.433
<v Chris>Yeah. Yeah. Something like that. That I think would, you know,

00:50:12.433 --> 00:50:16.481
<v Chris>you do that and maybe you ease up on the Steam machine or the Steam OS.

00:50:16.934 --> 00:50:20.272
<v Chris>You make a DIY. I don't know. I really want it to be a success.

00:50:20.626 --> 00:50:23.099
<v Chris>Because I really think Valve's cooking here and it's a good product.

00:50:23.633 --> 00:50:27.833
<v Chris>I think it needs a little bit more refinement on the software side based on

00:50:28.153 --> 00:50:31.693
<v Chris>what I'm seeing reported online and early feedback, but I think they'll do it

00:50:31.693 --> 00:50:33.257
<v Chris>with a few updates. They did it with the deck.

00:50:33.727 --> 00:50:36.833
<v Chris>The deck got a lot smoother as time went on. It's continuing.

00:50:36.833 --> 00:50:38.497
<v Chris>The deck still gets better with time.

00:50:39.333 --> 00:50:41.760
<v Chris>You know, all of this has actually made me appreciate my deck more.

00:50:42.080 --> 00:50:45.923
<v Wes>Well, and I think that means too, like they've really proven out shipping updates,

00:50:45.923 --> 00:50:48.669
<v Wes>maintaining their own system. Like that seems to be working.

00:50:49.029 --> 00:50:51.743
<v Chris>It's pretty cool. So if you're crazy enough out there to get one,

00:50:51.743 --> 00:50:55.103
<v Chris>You've got to write in or boost in and tell us about it. You've got to let us

00:50:55.103 --> 00:50:57.126
<v Chris>know because you know we want to hear about it.

00:50:57.770 --> 00:51:02.142
<v Chris>LinuxUnplugged.com slash contact or boost.com slash Jupyter Broadcasting.

00:51:05.521 --> 00:51:09.590
<v Chris>I want to take a moment and thank our members who make these episodes possible.

00:51:09.892 --> 00:51:13.817
<v Chris>As a thank you, you get the bootleg or the ad-free version if you don't want to listen to these ads.

00:51:14.153 --> 00:51:17.151
<v Chris>And the bootleg's always got a lot more, geez, the bootleg's clocking in over

00:51:17.151 --> 00:51:19.129
<v Chris>two hours and five minutes right now.

00:51:19.580 --> 00:51:23.993
<v Chris>And then also as a thank you, you get a free web boost per episode.

00:51:24.114 --> 00:51:27.636
<v Chris>You can set a boost in for free when you go to boost.jupiterbroadcasting.com as a member.

00:51:28.171 --> 00:51:30.511
<v Chris>Also, I want to remind everybody, if you want to do a one-off support,

00:51:30.511 --> 00:51:32.037
<v Chris>we do have a couple of new stickers.

00:51:32.623 --> 00:51:37.621
<v Chris>We'll link those in the show notes. The rest in peace, Apple talk and my computer

00:51:37.621 --> 00:51:41.461
<v Chris>only opens ordinary regular files. Those stickers are available at the Jupiter

00:51:41.461 --> 00:51:42.851
<v Chris>garage and we'll have a link in the show notes.

00:51:43.310 --> 00:51:46.301
<v Chris>And of course, we appreciate everybody who steps up and supports the podcast.

00:51:46.301 --> 00:51:48.851
<v Chris>It's been a lean year for us, but we're here. We're still going.

00:51:48.851 --> 00:51:51.141
<v Chris>And it's because of you who appreciates that.

00:51:54.473 --> 00:52:01.375
<v Brent>Well, this week we have a very special live boost baller. A dude is trying stuff.

00:52:07.691 --> 00:52:10.895
<v Brent>27,368 sats came in just when the show started.

00:52:11.969 --> 00:52:16.451
<v Brent>Says just a live Brent boost as he figured out an agentic way to never have

00:52:16.451 --> 00:52:19.891
<v Brent>to pin his tabs. Thank you for the coverage, gents.

00:52:21.051 --> 00:52:23.811
<v Chris>You know, maybe. Maybe that's, maybe that's the solution.

00:52:23.911 --> 00:52:25.081
<v Wes>Implementation is TBD, but.

00:52:25.081 --> 00:52:28.570
<v Chris>Yeah. I could see him having an agent and still having too many damn tabs.

00:52:28.686 --> 00:52:31.658
<v Brent>Oh, yeah. I mean, it just makes it easier to open tabs now, right?

00:52:32.551 --> 00:52:36.813
<v Chris>Thanks, dude. We appreciate you. Thanks for being our baller this week.

00:52:37.266 --> 00:52:39.797
<v Chris>Brian from Boise is here with 5000 Sats.

00:52:41.352 --> 00:52:46.037
<v Chris>And he writes, a Father's Day to all and all the dads who keep their jellyfin online.

00:52:47.317 --> 00:52:47.917
<v Brent>Nice.

00:52:48.417 --> 00:52:52.737
<v Chris>They don't appreciate it, Brian. Back in our day, TV was a lot rougher,

00:52:52.737 --> 00:52:55.017
<v Chris>right? Thank you. Happy Father's Day to you, too.

00:52:55.649 --> 00:52:58.897
<v Wes>The facial hair boosts in with 4,100 sets.

00:53:01.710 --> 00:53:05.467
<v Wes>I have returned with more freshly mined sets. And I wanted to ask,

00:53:05.467 --> 00:53:10.987
<v Wes>what is everyone's 3D printing setup and any 3D printing hot takes?

00:53:10.987 --> 00:53:16.426
<v Chris>Well, there's been a bit of, you know, drama in the 3D printing community recently.

00:53:17.418 --> 00:53:22.667
<v Chris>I'm still, I feel like if I bought a 3D printer, I would probably find a million use cases for it.

00:53:22.677 --> 00:53:25.817
<v Chris>But before I own one, I haven't really thought of many other than one-off little

00:53:25.817 --> 00:53:26.917
<v Chris>repair parts here and there.

00:53:26.917 --> 00:53:28.507
<v Wes>Yeah, that alone seems pretty darn handy.

00:53:28.507 --> 00:53:32.969
<v Chris>If my kids were still pretty young, I think that'd be great. A lot of kid toys.

00:53:33.421 --> 00:53:38.807
<v Chris>for me and i don't know if this is the case or not is there consumer grade 3d

00:53:38.807 --> 00:53:43.337
<v Chris>printable parts for like you could use in a car or in an rv in,

00:53:44.677 --> 00:53:49.287
<v Chris>like you know hot stressed areas is that a thing because that would be very

00:53:49.287 --> 00:53:54.677
<v Chris>useful i would use it a lot for that but i feel like this and ham radio are my two biggest shames.

00:53:55.297 --> 00:54:01.147
<v Wes>Yeah i mostly uh 3d printing is super fun uh i'm mostly in the abused friends who have a 3D.

00:54:01.147 --> 00:54:07.235
<v Chris>Printer stage. I also, you know, of course, I'm going to be this guy for a second, but one wonders,

00:54:07.827 --> 00:54:10.788
<v Chris>in a world of agents where you could task an agent to like, you know,

00:54:11.206 --> 00:54:14.201
<v Chris>go get a spec or you could give it a, you know, you wonder if there isn't like,

00:54:14.648 --> 00:54:17.365
<v Chris>an agent that ends up producing a physical thing is kind of a fun idea.

00:54:18.437 --> 00:54:24.397
<v Chris>So boy, if I had the budge, I would try to get probably a nice open source setup

00:54:24.397 --> 00:54:27.497
<v Chris>going and try to really learn how to use it. But there's always,

00:54:27.497 --> 00:54:28.457
<v Chris>you know, something else.

00:54:28.678 --> 00:54:31.487
<v Wes>You know think what you could do with a really quick pipeline right you wake

00:54:31.487 --> 00:54:35.277
<v Wes>up in the middle of night with a weird dream idea and you wake up with a fresh print in the morning.

00:54:37.497 --> 00:54:39.821
<v Chris>You do wonder how many things you come across in your day that you're like,

00:54:39.821 --> 00:54:42.871
<v Chris>oh, I could really use like a little storage holder for this or an organizer

00:54:42.871 --> 00:54:45.761
<v Chris>for that or a way to mount this or a little fix.

00:54:46.761 --> 00:54:50.321
<v Wes>There's a lot of potential. Especially if you like your own custom stuff.

00:54:50.321 --> 00:54:50.749
<v Chris>That's right.

00:54:51.806 --> 00:54:58.644
<v Brent>Speaking of potential, Gene Bean came in with four boosts for a total of 7,118 sets.

00:55:04.217 --> 00:55:08.573
<v Brent>That's this first one's elite message. Not sure I've said so yet,

00:55:08.573 --> 00:55:11.160
<v Brent>but Clanker Therapy was an awesome stream.

00:55:12.135 --> 00:55:16.323
<v Brent>When using Codex with Hermes, which model are you having it utilize?

00:55:16.323 --> 00:55:20.161
<v Brent>And is it the same model for all the Codex-based tasks?

00:55:20.399 --> 00:55:22.613
<v Chris>You know, I kind of use different models for different agents,

00:55:22.613 --> 00:55:26.780
<v Chris>but I'd say on average I'm using Minimax M3, I think it is.

00:55:27.290 --> 00:55:32.747
<v Chris>And then when I'm using Codex, GPT-55 Medium is generally what I use.

00:55:33.624 --> 00:55:37.866
<v Chris>may switch to 5.6 when that's available. Once the White House decides I get access to it.

00:55:38.441 --> 00:55:43.623
<v Chris>And I might try out a GPT-5.6, but yeah. So Minimax is really good,

00:55:43.623 --> 00:55:45.228
<v Chris>very capable and very cheap.

00:55:46.083 --> 00:55:49.293
<v Chris>But GPT-5 obviously is a little more advanced. So I kind of do the initial build

00:55:49.293 --> 00:55:54.423
<v Chris>out with the GPT-5.5 and the codex or open code. And then I just use Minimax

00:55:54.423 --> 00:55:55.699
<v Chris>to just sort of run it on the daily.

00:55:56.982 --> 00:56:01.713
<v Brent>Okay, next question, Chris. Did you use Autrix 3 or something else for that

00:56:01.713 --> 00:56:02.993
<v Brent>fancy clock you showed us?

00:56:02.993 --> 00:56:05.335
<v Chris>Yeah, I think that's what I, yeah, yeah, that sounds right.

00:56:05.771 --> 00:56:09.973
<v Brent>Okay, short answer. And another one here regarding sharing your AI-generated

00:56:09.973 --> 00:56:11.402
<v Brent>music that we make for the show.

00:56:11.959 --> 00:56:16.373
<v Brent>Why not throw it up on Wavelake? It would be far from the only generated music

00:56:16.373 --> 00:56:19.481
<v Brent>up there. Of course, Fountain, you know, would also be an option.

00:56:20.828 --> 00:56:24.323
<v Chris>I just feel like so many people are pumping out AI-generated music and putting

00:56:24.323 --> 00:56:26.673
<v Chris>it out there and asking people to pay for it. I just won't do it.

00:56:26.958 --> 00:56:28.943
<v Chris>Okay, I won't do it. Not going to do it.

00:56:29.483 --> 00:56:34.123
<v Brent>Last message here. Did I just buy the Apple Talk sticker? Yes, I did.

00:56:34.123 --> 00:56:35.555
<v Wes>Yay!

00:56:35.665 --> 00:56:36.213
<v Chris>Nice.

00:56:36.213 --> 00:56:37.543
<v Wes>Excellent. Thank you.

00:56:37.543 --> 00:56:38.343
<v Chris>Well done.

00:56:38.343 --> 00:56:40.007
<v Brent>JupiterGarage.com for that.

00:56:41.313 --> 00:56:44.419
<v Chris>Dodge is back with 4,747 sets.

00:56:48.639 --> 00:56:51.859
<v Chris>On the Audible topic, I kept forgetting to set up my cron jobs years ago,

00:56:52.179 --> 00:56:55.750
<v Chris>so I was lazy and set up Libation on my mounted audiobook shelf drive.

00:56:56.599 --> 00:57:01.089
<v Chris>Oh, smart. It auto-downloads DDRMs and follows my naming folder conventions,

00:57:01.089 --> 00:57:03.479
<v Chris>and they show up on my audiobook shelf within minutes.

00:57:03.479 --> 00:57:03.949
<v Wes>Nice.

00:57:03.959 --> 00:57:07.009
<v Chris>Especially handy for friends and family that want to contribute to my audiobook

00:57:07.009 --> 00:57:10.118
<v Chris>shelf. I just add their account to Libation, and done.

00:57:10.553 --> 00:57:12.788
<v Chris>Yeah, Libation's got a weird UI, but it's pretty great.

00:57:13.287 --> 00:57:17.119
<v Chris>I never thought about just setting the download directory to audiobook shelf.

00:57:19.539 --> 00:57:23.719
<v Chris>I mean, I like running things as root and all that, but that's real YOLO mode, and I love it.

00:57:26.498 --> 00:57:28.437
<v Chris>Thank you, sir. Appreciate that, Daja.

00:57:29.325 --> 00:57:31.179
<v Wes>Oh, we got another Daja coming in.

00:57:31.179 --> 00:57:31.607
<v Chris>All right.

00:57:31.810 --> 00:57:33.934
<v Wes>12,345 sets.

00:57:38.538 --> 00:57:41.959
<v Wes>Talking about slowly accumulating too many VMs.

00:57:43.130 --> 00:57:47.889
<v Wes>I know they don't have the best rep, but I've had a lot of success with wholesale

00:57:47.889 --> 00:57:50.659
<v Wes>internet. or their sister company, Nosex.

00:57:51.419 --> 00:57:58.079
<v Wes>Dual Xeons with 64 gigs of RAM, 4.5 Ts of storage for $35 a month is hard to beat.

00:57:58.599 --> 00:58:01.049
<v Wes>If there is a hardware failure, they fix it fast and free.

00:58:01.049 --> 00:58:07.191
<v Chris>Okay. I'd love that to be six or eight terabytes, but I know that's just asking for too much these days.

00:58:07.760 --> 00:58:13.031
<v Chris>Like, a guy needs some storage. I've already got way more than 45 terabytes for this stuff.

00:58:13.401 --> 00:58:19.067
<v Chris>But that is a good deal overall these days. i mean you know that's kind of what fake nas is,

00:58:19.851 --> 00:58:24.099
<v Chris>although with 22 terabytes or 24 terabytes but uh you know it's an old xeon

00:58:24.099 --> 00:58:26.846
<v Chris>with 64 gigs of ram just running out there in the garage like a champ still,

00:58:27.502 --> 00:58:30.709
<v Chris>we really should do a uh live update on one of our future episodes it needs

00:58:30.709 --> 00:58:32.465
<v Chris>it now it's been a long time.

00:58:32.906 --> 00:58:36.372
<v Brent>Hydrogirum comes in with 4 000 sats,

00:58:39.598 --> 00:58:44.216
<v Brent>A little more on my Hermes setup. I'm using it to help me outline some stuff

00:58:44.216 --> 00:58:46.640
<v Brent>for a creative writing side project I have.

00:58:47.075 --> 00:58:51.836
<v Brent>But the latest episode's mention of Audible CLI with Agents has me thinking

00:58:51.836 --> 00:58:56.973
<v Brent>how I could safely give it access to my audio bookshelf library and integrate that.

00:58:57.454 --> 00:58:57.779
<v Chris>Yeah.

00:58:58.470 --> 00:59:01.657
<v Brent>Just mentioned a couple ideas if you don't mind going a little crazy.

00:59:02.725 --> 00:59:09.526
<v Brent>I loved that Hermes stuff. set up my own little clanker on Quen 3.5 9b and it's

00:59:09.526 --> 00:59:14.514
<v Brent>been much more useful than any other way I've interacted with an LLM yet.

00:59:14.977 --> 00:59:21.346
<v Brent>Managed to use 2ml in tokens in one session though and it starts having issues at about that point.

00:59:21.926 --> 00:59:26.280
<v Brent>Al still can't open the pod bay doors for me even so.

00:59:28.146 --> 00:59:31.076
<v Chris>You know it's really great to hear the progress coming with Quen.

00:59:31.076 --> 00:59:34.776
<v Chris>People are just I mean, you were early with, Wes was early with Quinn.

00:59:34.776 --> 00:59:38.366
<v Chris>He was saying, Quinn's pretty good a while ago, and now we're just seeing it over and over again.

00:59:38.466 --> 00:59:38.936
<v Wes>It's everywhere.

00:59:39.179 --> 00:59:42.986
<v Chris>Yeah. Interesting. I'm glad you enjoyed it. Thank you, Hydrogram,

00:59:42.986 --> 00:59:44.944
<v Chris>for the update. Perseates you.

00:59:45.356 --> 00:59:49.426
<v Chris>AB's here with a Spaceballs boost. That's one, two, three, four, five stats.

00:59:52.305 --> 00:59:55.926
<v Chris>Did someone say web boosts? Keep up the good work, guys. Yeah, you got it, AB.

00:59:56.246 --> 00:59:56.809
<v Brent>Heck yeah.

00:59:57.238 --> 00:59:58.016
<v Chris>Nice to hear from you.

00:59:58.016 --> 00:59:58.916
<v Wes>Thanks for trying it out.

00:59:58.916 --> 00:59:59.300
<v Chris>Mm-hmm.

01:00:01.035 --> 01:00:04.246
<v Wes>Ed Brayton boosts in with 12,345.

01:00:04.246 --> 01:00:05.464
<v Chris>Cents. Or a barotin' as I say.

01:00:10.606 --> 01:00:13.486
<v Chris>We made it to plaid this episode. That's awesome. Thank you, Ed.

01:00:14.432 --> 01:00:20.844
<v Wes>Oh, okay. MeshTastic has faded away, but MeshCore has taken its place in the Pacific Northwest.

01:00:20.844 --> 01:00:21.314
<v Chris>Is that true?

01:00:21.674 --> 01:00:24.024
<v Wes>And there is a home assistant connection.

01:00:24.024 --> 01:00:24.314
<v Chris>All right.

01:00:24.634 --> 01:00:29.374
<v Wes>So what are you waiting for? Challenge. Add MeshCore to monitor chicken telemetry without the internet.

01:00:29.754 --> 01:00:31.474
<v Chris>I like this idea a lot.

01:00:31.474 --> 01:00:32.706
<v Wes>Oh, Ed, smart.

01:00:33.240 --> 01:00:38.944
<v Chris>Here's the thing. Is it true that, because my MeshTastic thing is popping off

01:00:38.944 --> 01:00:42.551
<v Chris>all the time. Like, I'm having people all around me, but I...

01:00:43.033 --> 01:00:44.003
<v Wes>Maybe you're not core.

01:00:44.119 --> 01:00:45.924
<v Chris>Yeah, I don't want to... You might be tested, but you're not core.

01:00:45.924 --> 01:00:51.114
<v Chris>Yeah, I want to be core if it's a thing. And I very much like the idea of using

01:00:51.114 --> 01:00:55.054
<v Chris>this for garden and chicken coop monitoring. And I have a node mounted to the

01:00:55.054 --> 01:00:58.364
<v Chris>top of the barn. So, you know, it seems like the right time to do it, right?

01:00:58.434 --> 01:01:00.140
<v Wes>There's also, why not both?

01:01:01.458 --> 01:01:03.879
<v Chris>Could you do both? Is that a thing? Can you do both?

01:01:03.995 --> 01:01:05.626
<v Wes>I don't know. Why not?

01:01:05.870 --> 01:01:09.074
<v Chris>Well, Ed, you've given me something to look into. Appreciate that. Thank you very much.

01:01:09.787 --> 01:01:14.402
<v Brent>Kiwi Bitcoin Guide boosted in four, five, six, seven sats.

01:01:17.878 --> 01:01:22.888
<v Brent>I've finally set up a Linux desktop and I'm slowly in the process of making it my daily driver.

01:01:23.323 --> 01:01:28.005
<v Brent>I'm running Mint and have installed LibreWolf browser, but can you recommend

01:01:28.005 --> 01:01:32.875
<v Brent>any other high-value services or apps for daily use, like notes,

01:01:32.875 --> 01:01:35.965
<v Brent>email, backup, file storage as starters? Thank you.

01:01:35.965 --> 01:01:40.779
<v Chris>Wow, Kiwi. Congratulations. That's huge. That's really great.

01:01:41.220 --> 01:01:45.092
<v Chris>It's hard for us to recommend apps because we don't know what you use entirely.

01:01:46.105 --> 01:01:49.266
<v Chris>Like, I don't know if you have, maybe you want to sync to something on your phone.

01:01:50.479 --> 01:01:54.183
<v Chris>So we need some details there. If you have existing stuff you need to work with,

01:01:54.537 --> 01:01:56.925
<v Chris>because that's key, right? But I mean.

01:01:58.705 --> 01:02:02.545
<v Wes>One option, it's far from exhaustive. But if you go to jupiterbroadcasting.com

01:02:02.545 --> 01:02:08.895
<v Wes>slash community slash pics, there's a list of all the stuff we've tagged,

01:02:08.895 --> 01:02:11.515
<v Wes>at least since we started doing it in a way that we could capture on the website.

01:02:11.515 --> 01:02:15.305
<v Wes>So there's a whole bunch of apps that we have at least tried out or maybe liked on the show.

01:02:15.305 --> 01:02:19.495
<v Chris>That is not a bad idea. Let us know how it goes, Kiwi, with any specifics.

01:02:19.495 --> 01:02:21.831
<v Chris>I think we could help you there. I think we could help you.

01:02:22.005 --> 01:02:23.385
<v Wes>And welcome. That's exciting.

01:02:23.385 --> 01:02:23.885
<v Chris>That is really cool.

01:02:24.105 --> 01:02:24.955
<v Wes>Thanks for sharing your journey.

01:02:24.955 --> 01:02:25.221
<v Chris>Yeah.

01:02:27.585 --> 01:02:30.451
<v Chris>MG101010 comes in with 6,666 sats.

01:02:32.036 --> 01:02:35.113
<v Chris>Password managers. I use Vault Warden for years. I choose it over Bitwarden

01:02:35.113 --> 01:02:38.403
<v Chris>subscription just so I can self-host it. Behind Nebula.

01:02:39.563 --> 01:02:42.973
<v Chris>I love it. I sponsor Vault Warden via GitHub and I subscribe to Bitward just

01:02:42.973 --> 01:02:44.267
<v Chris>to support both projects.

01:02:44.696 --> 01:02:48.773
<v Chris>New pricing is $1.65 a month. Not that bad. Loving the web boost.

01:02:48.773 --> 01:02:52.225
<v Chris>Here's a boost fest. Sorry for sending so many small ones. I just love testing this out.

01:02:52.551 --> 01:02:55.761
<v Chris>I love the web boost. Yeah, buddy.

01:02:56.411 --> 01:03:01.263
<v Chris>it's still not easy to get sats breeze oh uh it's still not easy well hopefully

01:03:01.263 --> 01:03:04.013
<v Chris>that'll get easier over time with breeze sats but i can set up with breeze it

01:03:04.013 --> 01:03:09.738
<v Chris>spins up i use strike via my bank deposit but unfortunately it's not available until july 14th yeah,

01:03:10.243 --> 01:03:13.253
<v Chris>some providers what they do is they kill they don't give you access to the sats

01:03:13.253 --> 01:03:17.563
<v Chris>until the ach transaction clears right right that ach transaction,

01:03:18.271 --> 01:03:21.777
<v Chris>takes here in the states can take days up in canada they can do it immediately

01:03:22.207 --> 01:03:23.103
<v Chris>but down here in the some sort.

01:03:23.103 --> 01:03:24.303
<v Wes>Of technical wizards up there.

01:03:24.663 --> 01:03:30.253
<v Chris>Like email or something yeah but that's great well done that is awesome MG nice

01:03:30.253 --> 01:03:32.763
<v Chris>to hear from you welcome aboard.

01:03:34.403 --> 01:03:37.663
<v Wes>Hey speaking of folks it's nice to hear from Elray741.

01:03:40.173 --> 01:03:40.963
<v Chris>He's a good guy.

01:03:43.680 --> 01:03:47.523
<v Wes>3,333 sets. Amazing content as always.

01:03:47.708 --> 01:03:51.269
<v Wes>I also wanted to ask your opinion on what kind of setup you would recommend

01:03:51.269 --> 01:03:56.509
<v Wes>for live streaming an online conference. I'll be helping out with CarolinaCon this year.

01:03:56.989 --> 01:03:58.807
<v Wes>And I'd planned on doing Jitsi.

01:03:58.947 --> 01:03:59.434
<v Chris>Oh, okay.

01:03:59.969 --> 01:04:02.529
<v Wes>And I'd planned on doing a self-hosted route instead of a SaaS solution because

01:04:02.529 --> 01:04:05.249
<v Wes>the conference doesn't have much money and my personal budget is tight.

01:04:05.629 --> 01:04:08.879
<v Wes>So I'd imagine paying for the VPS just for, you know, maybe a couple of days

01:04:08.879 --> 01:04:12.772
<v Wes>around the conference. Shouldn't be too expensive and just a one-time cost.

01:04:13.103 --> 01:04:16.935
<v Wes>Solution doesn't need to be perfect, but I just don't want it to be terrible.

01:04:17.777 --> 01:04:23.249
<v Chris>So the, are you trying to host and stream multiple talks, right?

01:04:23.249 --> 01:04:25.486
<v Chris>Because the complexity of that gets pretty high.

01:04:26.710 --> 01:04:33.309
<v Chris>Because the obvious easy, cheap setup is Linux box, OBS, and you just go to YouTube.

01:04:33.309 --> 01:04:33.529
<v Brent>Yep.

01:04:34.664 --> 01:04:39.174
<v Chris>That's the, like that, that's the low effort. Just going to work and everybody's going to find it.

01:04:39.778 --> 01:04:43.829
<v Chris>Now, you could do individual Jitsi rooms and all of that, but the way you're

01:04:43.829 --> 01:04:45.472
<v Chris>probably going to have to do that quickly would be...

01:04:47.261 --> 01:04:52.095
<v Chris>a laptop in the room with the presenter called into a Jitsi session,

01:04:52.095 --> 01:04:54.784
<v Chris>you're going to need a USB microphone that picks them up decently well.

01:04:55.470 --> 01:04:57.965
<v Wes>Yeah, a lot of hardware pieces to kind of connect through.

01:04:58.598 --> 01:05:00.936
<v Chris>So it depends on the scope of your stream.

01:05:03.505 --> 01:05:06.038
<v Wes>You might also want to check out VDO Ninja.

01:05:06.282 --> 01:05:08.925
<v Chris>Yeah, VDO.Ninja. VDO.Ninja.

01:05:09.345 --> 01:05:10.700
<v Wes>Which I believe is also self-hostable.

01:05:11.805 --> 01:05:16.058
<v Brent>One advantage to YouTube is it's also just kind of recorded for you.

01:05:16.365 --> 01:05:18.535
<v Brent>you don't have to do the recording locally or anything like that.

01:05:18.535 --> 01:05:22.905
<v Brent>So it's one less thing to take care of if you're on site and it's your first

01:05:22.905 --> 01:05:24.295
<v Brent>time juggling all this stuff.

01:05:25.520 --> 01:05:29.392
<v Chris>The kind of close to that experience that is fully self-hosted would be peer tube.

01:05:29.914 --> 01:05:30.525
<v Wes>Oh yeah.

01:05:30.525 --> 01:05:32.602
<v Chris>Which will let you do a live stream and record it for you and all that.

01:05:33.809 --> 01:05:37.321
<v Chris>But you know, then you're talking about a VPS that needs to be able to encode video.

01:05:38.123 --> 01:05:39.626
<v Chris>It's a different, it's just something.

01:05:41.625 --> 01:05:43.945
<v Chris>I don't like it. The more I think about it, I think you need to consider the

01:05:43.945 --> 01:05:46.365
<v Chris>scope of the event and what you want to capture.

01:05:46.365 --> 01:05:50.145
<v Wes>Is it just about being live? Is it deliverables of all of the talks recorded

01:05:50.145 --> 01:05:53.185
<v Wes>and available for viewing later? That could be different, yeah.

01:05:53.953 --> 01:05:57.035
<v Chris>It's really on the hardware and software side, you know, simple mixer,

01:05:57.738 --> 01:06:00.192
<v Chris>PC with OBS. That's what's pretty straightforward.

01:06:00.825 --> 01:06:06.835
<v Brent>The crazy option, I think, would be Big Blue Button, right? Isn't that a giant

01:06:06.835 --> 01:06:10.084
<v Brent>platform you can run for this? I think it's probably oversized, but.

01:06:10.426 --> 01:06:13.235
<v Chris>And there's StreamYard. There's a couple other things where it's essentially

01:06:13.235 --> 01:06:15.784
<v Chris>like a zoom that goes to a live stream.

01:06:16.684 --> 01:06:20.515
<v Chris>Yeah. Stream yard could be another one. River will also do that. So there's a couple.

01:06:20.515 --> 01:06:24.995
<v Brent>Rosado has a link here in the chat. It looks like there's a project called Jitsi

01:06:24.995 --> 01:06:29.397
<v Brent>deployment that might help with this. It's an auto scalable Jitsi.

01:06:30.093 --> 01:06:33.629
<v Chris>It does seem like he's pretty set on going with Jitsi. So that might be something worth looking at.

01:06:34.977 --> 01:06:39.707
<v Chris>I, you know, I think what happens a lot of times is people really focus on the

01:06:39.707 --> 01:06:43.607
<v Chris>infra of the stream and not the mechanics and actual day-to-day direction of the stream.

01:06:43.607 --> 01:06:45.937
<v Chris>And what's going to be on stream, how you're going to do the stream,

01:06:45.937 --> 01:06:49.147
<v Chris>how you're going to get, like, that stuff is way more important than how you

01:06:49.147 --> 01:06:52.157
<v Chris>actually get the stream out because you have a thousand options to get the stream out there.

01:06:52.349 --> 01:06:55.917
<v Wes>And that first stuff might inform, sort of, what you need on the second.

01:06:55.917 --> 01:06:56.557
<v Chris>Get good audio.

01:06:57.637 --> 01:06:59.522
<v Wes>Yeah, thanks for helping out a conference. That should be priority number one.

01:07:00.117 --> 01:07:02.077
<v Chris>I think, I wish more people were doing that for conferences.

01:07:02.077 --> 01:07:03.574
<v Wes>Yeah. Good on you.

01:07:03.679 --> 01:07:04.897
<v Chris>Wish we could do more of that.

01:07:04.897 --> 01:07:05.237
<v Brent>Have a good time.

01:07:05.237 --> 01:07:08.613
<v Chris>Greg, the lawyer comes in with $25 in fiat fund coupons.

01:07:09.072 --> 01:07:11.677
<v Chris>You asked in 672 about what sort of lawyering I do.

01:07:12.017 --> 01:07:15.707
<v Chris>I work in tech, mostly ISPs, for nearly two decades, then went to law school.

01:07:15.707 --> 01:07:19.033
<v Chris>I practice IP law, patents, copyright, trademark, and licensing.

01:07:19.521 --> 01:07:22.905
<v Chris>And I maintain roots in my prior career by cultivating a robust home lab.

01:07:23.091 --> 01:07:23.417
<v Brent>Nice.

01:07:23.417 --> 01:07:25.817
<v Chris>Living the next life. Yeah, Greg.

01:07:26.577 --> 01:07:27.037
<v Wes>Wonderful.

01:07:27.037 --> 01:07:27.619
<v Chris>Very good.

01:07:27.851 --> 01:07:31.937
<v Brent>Are we still looking for someone to help us with Google stealing all our voices? Is that a thing?

01:07:32.797 --> 01:07:33.677
<v Chris>Greg, you want to go after that?

01:07:36.831 --> 01:07:38.377
<v Wes>A guy from Vienna, Bussin.

01:07:38.377 --> 01:07:39.347
<v Chris>$5 in fiat.

01:07:39.347 --> 01:07:43.407
<v Wes>Indeed. I need help to pick a birthday present.

01:07:43.407 --> 01:07:43.757
<v Chris>Okay.

01:07:43.757 --> 01:07:44.407
<v Brent>Ooh.

01:07:44.952 --> 01:07:48.137
<v Wes>I want to buy a Steam Deck. Would you buy the old version or would you go for

01:07:48.137 --> 01:07:51.297
<v Wes>the OLED? The price difference is quite something.

01:07:51.837 --> 01:07:54.077
<v Wes>And I don't know if it's worth it. Please help.

01:07:54.077 --> 01:07:59.527
<v Chris>Well, I think it's worth it if you're planning to use the main screen for your primary gaming.

01:07:59.702 --> 01:08:02.207
<v Wes>Right. Are you doing it dark? mostly traveling with.

01:08:02.207 --> 01:08:07.607
<v Chris>It i i thought i was gonna be mostly handheld and i probably 70 percent play

01:08:07.607 --> 01:08:09.499
<v Chris>it hooked up to the tv i got a little dock,

01:08:10.341 --> 01:08:14.637
<v Chris>hook everything in there then i just slide it in boom i'm on the tv and at that

01:08:14.637 --> 01:08:18.189
<v Chris>point i don't really care what the screen is so just kind of i think depends,

01:08:18.765 --> 01:08:23.187
<v Chris>hate to give that guy a guy from vienna but like yes on oled if you're staring

01:08:23.187 --> 01:08:26.171
<v Chris>at the screen as your primary interface no if you're gonna be hooking up to the tv,

01:08:27.298 --> 01:08:28.964
<v Chris>Seems pretty straightforward. Yeah. Okay.

01:08:29.632 --> 01:08:34.572
<v Brent>Our dear friend adversary 17 is here with the first free members boost.

01:08:34.798 --> 01:08:41.335
<v Brent>Oh, he says, uh, so I'm serious here. Um, if you guys want some network attached

01:08:41.335 --> 01:08:45.955
<v Brent>storage for whatever, my server has about 30 terabytes just sitting here for

01:08:45.955 --> 01:08:47.662
<v Brent>you. You know how to find me.

01:08:48.684 --> 01:08:50.485
<v Chris>I just think I thought of a use for zero FS.

01:08:53.585 --> 01:08:54.565
<v Wes>Well, you're just too kind.

01:08:54.945 --> 01:08:56.095
<v Chris>Adversaries.

01:08:56.095 --> 01:09:00.814
<v Brent>Adversaries also says, so it seems that I can send multiple member boosts.

01:09:01.227 --> 01:09:03.299
<v Brent>He's going and breaking our system.

01:09:05.430 --> 01:09:07.139
<v Brent>Is it an honor system?

01:09:07.139 --> 01:09:09.839
<v Chris>No, it's kind of a, I think maybe it's just a, maybe misunderstanding of DUI.

01:09:09.839 --> 01:09:13.009
<v Chris>As far as we can tell, you can't actually. Although we, if somebody were to,

01:09:13.009 --> 01:09:14.598
<v Chris>we would not be too offended.

01:09:15.225 --> 01:09:17.483
<v Chris>Especially if it was you adversaries. Thank you very much.

01:09:18.336 --> 01:09:22.229
<v Chris>Vipers here with a free member boost. Thanks for covering useful and positive

01:09:22.229 --> 01:09:25.869
<v Chris>AI use cases. So much of the general Linux related coverage of AI is burnt out

01:09:25.869 --> 01:09:27.279
<v Chris>negativity or avoidance.

01:09:27.279 --> 01:09:28.239
<v Brent>Yeah, so true.

01:09:29.019 --> 01:09:33.151
<v Chris>No kidding. Talk about, yeah. Wow, we should be seizing the means of production.

01:09:33.300 --> 01:09:34.236
<v Brent>You get it.

01:09:34.739 --> 01:09:40.609
<v Chris>Like if you don't participate actively you're just going to get left out and

01:09:40.609 --> 01:09:44.009
<v Chris>then you don't get a right to complain about what we end up with it's like people

01:09:44.009 --> 01:09:47.431
<v Chris>who never vote and then complain about political decisions

01:09:47.826 --> 01:09:50.560
<v Chris>well if you don't participate in the process,

01:09:51.419 --> 01:09:55.359
<v Chris>like this is why like we got we got steamrolled on some of the license station

01:09:55.359 --> 01:09:58.629
<v Chris>stuff initially and it took a pushback before that was respected,

01:09:59.290 --> 01:10:03.489
<v Chris>uh and you see like the conservancy stepping up and taking an active role in

01:10:03.489 --> 01:10:07.859
<v Chris>some areas it's finally defining some of the edges of this actively from our

01:10:07.859 --> 01:10:13.169
<v Chris>perspective as a free software community it's great to see but yeah you really nailed it there,

01:10:14.295 --> 01:10:18.779
<v Chris>it's burnt out negativity or avoidance really does seem like it nails it.

01:10:20.429 --> 01:10:22.259
<v Wes>Which i mean we can have some empathy for.

01:10:22.259 --> 01:10:23.689
<v Chris>Yes oh for sure there are.

01:10:23.689 --> 01:10:24.809
<v Wes>There can be issues too.

01:10:24.809 --> 01:10:28.009
<v Chris>Yeah well it's i i totally empathize empathize with that like i that is why

01:10:28.009 --> 01:10:31.199
<v Chris>it's such a good description, because that's what it feels like. All right.

01:10:31.559 --> 01:10:37.259
<v Wes>Triton member boosts in. I personally use Duper Move with ButterFS and can recommend.

01:10:37.699 --> 01:10:39.519
<v Wes>I usually target specific directories

01:10:39.519 --> 01:10:44.019
<v Wes>per run, i.e. Steam games on desktop or media or ROMs on server.

01:10:44.019 --> 01:10:49.149
<v Chris>ROMs is clever. I definitely have dupes in ROMs. That's a good one, Triton.

01:10:49.149 --> 01:10:52.031
<v Brent>So thank you. This is a question I've been pondering for the last week or two,

01:10:52.698 --> 01:10:56.500
<v Brent>on my little home server, so thank you. Good little one plus there.

01:10:57.490 --> 01:11:00.363
<v Chris>A guy from Vienna boosted in with a free member boost,

01:11:03.073 --> 01:11:07.137
<v Chris>Long time listener since episode 375, first time booster.

01:11:07.288 --> 01:11:10.069
<v Chris>Thanks for the option to web boost. I love it. I always appreciate your coverage

01:11:10.069 --> 01:11:14.131
<v Chris>on the Red Hat Summit. But this year, I've been feeling it. I think it wasn't the event, though.

01:11:15.159 --> 01:11:19.855
<v Chris>I think it was the event, though. It was, I missed the real insights. Was it blue washing?

01:11:20.616 --> 01:11:23.071
<v Chris>You know, I don't think they really talk about IBM much at these events.

01:11:23.594 --> 01:11:26.249
<v Chris>Like, it comes up from, like, the granite model perspective.

01:11:26.249 --> 01:11:32.409
<v Chris>But they really don't emphasize IBM. And Red Hat tries to really kind of present

01:11:32.409 --> 01:11:33.679
<v Chris>themselves as their own unique brand.

01:11:33.839 --> 01:11:36.479
<v Wes>Yeah, when they do, it's kind of as more of a partnership that you might see

01:11:36.479 --> 01:11:37.489
<v Wes>with a different company.

01:11:37.489 --> 01:11:41.456
<v Chris>Yeah, yeah. It's funny. So, like, you may see a few IBM logos,

01:11:42.309 --> 01:11:46.477
<v Chris>but it's probably a 1 to 1,000 ratio of Red Hat logos, at least.

01:11:47.748 --> 01:11:51.589
<v Chris>They don't really bring it up. They want to appear to be like the Switzerland

01:11:51.589 --> 01:11:53.651
<v Chris>of operating systems, I believe is what it is.

01:11:53.877 --> 01:11:56.926
<v Chris>But thank you, and thank you for listening so long. I love it.

01:11:58.000 --> 01:12:01.689
<v Chris>That's great. I see somebody just wanted to test to see if the free member boost was real.

01:12:01.689 --> 01:12:03.769
<v Wes>That was me testing to see if I could send multiple.

01:12:03.769 --> 01:12:05.479
<v Chris>Oh, I see. Okay. Are you a member?

01:12:05.499 --> 01:12:08.169
<v Wes>I'll have your adversaries. Nice boost alerting us.

01:12:08.169 --> 01:12:11.669
<v Chris>Yeah. You had to test it. Got to test it. Dodge is back with a free boost.

01:12:13.950 --> 01:12:18.856
<v Chris>You should make sure you have proper, I think he's referring to something I

01:12:18.856 --> 01:12:22.106
<v Chris>missed. But he was talking about making sure that you have proper backups,

01:12:22.106 --> 01:12:23.982
<v Chris>which I always completely agree with on that.

01:12:24.950 --> 01:12:30.526
<v Wes>Configure it with auto local failover. In his case, everything's R-synced as part of a 3-2-1.

01:12:30.526 --> 01:12:31.296
<v Chris>There you go, Brent.

01:12:31.756 --> 01:12:32.874
<v Wes>That's impressive.

01:12:33.297 --> 01:12:34.825
<v Chris>You want to take a chupacabra?

01:12:35.004 --> 01:12:38.179
<v Wes>Yeah, a chupacabra member boosts in. Hello, fellow nerds.

01:12:38.557 --> 01:12:42.386
<v Wes>Blank canvas syndrome update. My syndrome is really about setting up Hermes

01:12:42.386 --> 01:12:46.295
<v Wes>on NixOS with wrappers. Plenty of ideas on where to integrate Hermes afterwards.

01:12:46.682 --> 01:12:52.075
<v Wes>Cloud code helped a lot, but I'd love best practices from pros to keep this genie in the bottle.

01:12:52.702 --> 01:12:53.062
<v Chris>Okay.

01:12:53.271 --> 01:12:55.093
<v Wes>Plus one on higher character limit.

01:12:55.607 --> 01:12:58.764
<v Chris>You know, something if you're really concerned about that is you could run it just in a container.

01:12:59.238 --> 01:13:00.356
<v Wes>Container, VM, whatever boundary.

01:13:00.416 --> 01:13:03.837
<v Chris>The production one that we use for Jupyter Broadcasting, we have it in a VM.

01:13:04.050 --> 01:13:04.276
<v Wes>Yeah.

01:13:04.649 --> 01:13:08.568
<v Chris>And we just, that VM is completely isolated and dedicated just to that agent.

01:13:08.788 --> 01:13:13.476
<v Wes>I started mine in a micro vm on a nix os both so it just had a whole own little

01:13:13.476 --> 01:13:17.586
<v Wes>setup there and it could have free range inside but i could filter it and then

01:13:17.586 --> 01:13:20.757
<v Wes>i had the host as well available if i wanted to do firewalling or other things there.

01:13:20.863 --> 01:13:24.616
<v Chris>It's nice because you can take backups before it does anything if it like you know nukes itself or.

01:13:24.616 --> 01:13:26.261
<v Wes>Something true.

01:13:26.662 --> 01:13:28.995
<v Chris>Jcube has a free mamba boost,

01:13:30.981 --> 01:13:34.556
<v Chris>I just wanted to add a big plus one for the Zeus home automation gear paired

01:13:34.556 --> 01:13:35.686
<v Chris>with home assistant. Yeah.

01:13:36.066 --> 01:13:41.372
<v Chris>And the ZWA to the home assistance releases. I have 20 plus of the Zen Z1 switches

01:13:41.679 --> 01:13:44.390
<v Chris>and a couple of the Xen04 plugs. They just work.

01:13:45.046 --> 01:13:49.526
<v Chris>ZWA2 has cleared up several of the Z-Wave issues I was having prior to the swap. Yeah.

01:13:50.155 --> 01:13:54.686
<v Chris>I have not had a single issue. And I didn't expect I would. But I have not had

01:13:54.686 --> 01:14:00.045
<v Chris>a single issue with the new coupe stuff. The sensors have been online 24-7.

01:14:01.646 --> 01:14:05.336
<v Chris>I only really have two Z-Wave devices so I guess it's not that surprising but

01:14:05.336 --> 01:14:08.956
<v Chris>it has been really, really rock solid I just love that setup so again,

01:14:08.956 --> 01:14:13.164
<v Chris>just key points here Zeus, Z-O-O-Z, no relation I just,

01:14:13.640 --> 01:14:16.798
<v Chris>love the company because they make great Home Assistant compatible hardware,

01:14:17.257 --> 01:14:21.816
<v Chris>combined with the ZWA-2 which is made by the Home Assistant folks which is a

01:14:21.816 --> 01:14:26.097
<v Chris>great Z-Wave antenna it's big, but it's good and it's open.

01:14:27.465 --> 01:14:33.291
<v Brent>Well, Eric, the musician, oh, no, wait, Eric, the magician is here with a members boost.

01:14:33.691 --> 01:14:34.526
<v Chris>That's a different one.

01:14:35.911 --> 01:14:39.720
<v Brent>Chris, how do you deal with split DNS on Nebula?

01:14:39.952 --> 01:14:43.431
<v Brent>The DNS server configuration doesn't seem to overwrite my clients as smoothly

01:14:43.431 --> 01:14:46.631
<v Brent>for me compared to, say, tail scale.

01:14:47.111 --> 01:14:50.981
<v Brent>I don't want the VPN on when I'm home, and I'm currently using two different

01:14:50.981 --> 01:14:53.639
<v Brent>DNS servers for home and on the mesh.

01:14:54.591 --> 01:15:00.409
<v Chris>So I'm doing two things a little bit differently. I'm using DNS servers on each network.

01:15:01.361 --> 01:15:05.461
<v Chris>So I'm not using the built-in client DNS stuff. And I leave the VPNs on all

01:15:05.461 --> 01:15:07.519
<v Chris>the time. So I don't turn them off.

01:15:08.611 --> 01:15:12.411
<v Chris>I kind of think, I think if you're doing a mesh network, the point is to sort

01:15:12.411 --> 01:15:15.981
<v Chris>of leave it on 24-7. And if you don't want a mesh network, then you could just

01:15:15.981 --> 01:15:20.303
<v Chris>do a wire guard, you know, and maybe avoid some of this.

01:15:20.516 --> 01:15:25.334
<v Wes>If you do have full control, you might be able to have it so that the same name just...

01:15:26.234 --> 01:15:31.591
<v Wes>like you still keep it resolving to the mesh system and then you could just

01:15:31.591 --> 01:15:32.791
<v Wes>route to it or something like that?

01:15:32.791 --> 01:15:33.323
<v Chris>Yeah, yeah, yeah.

01:15:34.344 --> 01:15:36.772
<v Wes>You have a few options. You have complete control, but that doesn't always work

01:15:36.772 --> 01:15:38.352
<v Wes>for every client. It kind of depends on.

01:15:38.352 --> 01:15:41.742
<v Chris>There's really no, at least when you're using Nebula, there's really no performance

01:15:41.742 --> 01:15:46.449
<v Chris>downside to just always talking to the Nebula machine names and IPs.

01:15:47.152 --> 01:15:49.689
<v Chris>It's really good about figuring out local or all that. So it's,

01:15:50.147 --> 01:15:53.334
<v Chris>I just always, always am using the Nebula names.

01:15:53.495 --> 01:15:56.571
<v Chris>And then it's just which IP it gets resolved to based on the DNS server it uses.

01:15:57.572 --> 01:16:02.072
<v Chris>Eric, I would argue that maybe you should reconsider turning the mesh on and

01:16:02.072 --> 01:16:05.221
<v Chris>off. That seems surprising to me. I don't know how many people that do that.

01:16:05.865 --> 01:16:09.112
<v Chris>That seems like you're making a hard mode, my friend. But maybe there's a reason.

01:16:09.112 --> 01:16:10.162
<v Chris>I'd always love to know what it is.

01:16:10.162 --> 01:16:12.322
<v Wes>Yeah, tell us more. Thanks for sharing your setup.

01:16:12.322 --> 01:16:13.308
<v Chris>Mm-hmm. Mm-hmm.

01:16:14.172 --> 01:16:16.952
<v Wes>Nutters members boost in. This is awesome.

01:16:17.852 --> 01:16:19.641
<v Chris>Nutters member. He's nutters.

01:16:21.218 --> 01:16:23.152
<v Wes>Responses to download folder file count.

01:16:23.152 --> 01:16:23.682
<v Chris>Oh, here we go.

01:16:23.682 --> 01:16:27.262
<v Wes>Looks like 182. Bit less than I was expecting.

01:16:27.262 --> 01:16:27.612
<v Chris>Okay.

01:16:28.112 --> 01:16:30.352
<v Wes>Okay, but how about storage space required?

01:16:30.352 --> 01:16:30.842
<v Chris>Uh-huh.

01:16:30.842 --> 01:16:34.792
<v Wes>Mine, apparently, sitting at 246 gigs.

01:16:34.792 --> 01:16:35.452
<v Chris>Oh, no.

01:16:36.072 --> 01:16:39.432
<v Wes>Guess I found where a good chunk of my two terabyte drive was going.

01:16:40.872 --> 01:16:41.552
<v Brent>That's impressive.

01:16:41.552 --> 01:16:44.852
<v Chris>I wonder. All right. Okay, so my downloads folder on this machine.

01:16:44.852 --> 01:16:45.732
<v Brent>Is that what we're doing?

01:16:45.732 --> 01:16:48.372
<v Chris>I'm just going to tell you the size, because I want more people to tell us how

01:16:48.372 --> 01:16:51.567
<v Chris>many files are in there, because this local machine is not my primary daily driver.

01:16:52.553 --> 01:16:56.602
<v Chris>The local machine here in the studio has 32 gigabytes of downloads.

01:16:56.602 --> 01:16:58.485
<v Wes>Oh, I'm at 11 over here.

01:16:58.910 --> 01:17:01.652
<v Chris>That's really impressive considering how long you've had that laptop you must

01:17:01.652 --> 01:17:05.262
<v Chris>prune it from time to time I do yeah what Brantley what's your total downloads

01:17:05.262 --> 01:17:06.232
<v Chris>folder size at the moment.

01:17:06.232 --> 01:17:08.504
<v Brent>Yeah I just checked it's 61 megs.

01:17:09.039 --> 01:17:10.462
<v Chris>Oh that's really lean.

01:17:10.653 --> 01:17:15.822
<v Brent>Yeah it's because I have basically I have Firefox ask me every single time where

01:17:15.822 --> 01:17:17.012
<v Brent>I want something because I.

01:17:17.012 --> 01:17:18.552
<v Chris>Hate the idea of having.

01:17:18.552 --> 01:17:20.283
<v Brent>A giant folder filled with just.

01:17:20.440 --> 01:17:24.952
<v Chris>Random I know I gave up on that 20 years ago just ask your.

01:17:24.952 --> 01:17:26.895
<v Wes>Hermes agent to clean it up sorry.

01:17:27.917 --> 01:17:31.230
<v Chris>See, sometimes I use browsers that don't even offer where to save stuff,

01:17:31.230 --> 01:17:35.533
<v Chris>too. Like, I'm, you know, man, I like, I just got to lean into the defaults.

01:17:36.578 --> 01:17:40.520
<v Wes>You know, one thing you can do is just mount your downloads folder as a tempFS

01:17:40.520 --> 01:17:41.480
<v Wes>and really just commit to it.

01:17:43.120 --> 01:17:49.616
<v Chris>Smart. Never reboot. So, Nutters, you got us beat at 246 gigs.

01:17:49.925 --> 01:17:54.084
<v Chris>Can anybody beat Nutters for the downloads folder at 246 gigs?

01:17:54.358 --> 01:17:59.120
<v Chris>Can anybody beat Nutters? Let us know. Boosted. All right. I'll wrap this up

01:17:59.120 --> 01:18:03.315
<v Chris>here with, is this the last one I think? Bearded Zero comes in with a members boost.

01:18:03.814 --> 01:18:06.010
<v Chris>I love it. They're testing it because they don't even believe it.

01:18:06.010 --> 01:18:08.580
<v Chris>It's so good. Testing the member boost. Test, test, test, test.

01:18:08.580 --> 01:18:11.770
<v Chris>Is this thing on? Oh, hi. I enjoyed your clanker therapy. Chris,

01:18:11.770 --> 01:18:12.740
<v Chris>please make a new show already.

01:18:17.140 --> 01:18:19.460
<v Wes>Wow. That was a direct call out right there.

01:18:19.460 --> 01:18:20.428
<v Brent>I think he liked it.

01:18:20.759 --> 01:18:25.260
<v Chris>Woo. I enjoyed it very much. I want a new show. It could be bi-weekly or monthly.

01:18:25.260 --> 01:18:27.330
<v Chris>Members get the full episode publicly feed. It's the highlights.

01:18:27.330 --> 01:18:30.360
<v Chris>Keep up the amazing work. Well, thanks for that vote, Bearded Zero.

01:18:30.360 --> 01:18:31.060
<v Brent>Yeah, that's great.

01:18:31.580 --> 01:18:35.660
<v Chris>That's some strong confidence there. Thank you, everybody, who boosted it.

01:18:35.660 --> 01:18:39.140
<v Chris>And thank you to everybody who streamed those sats. We had 14 of you stream

01:18:39.140 --> 01:18:41.012
<v Chris>sats and collectively use sats streamers.

01:18:41.192 --> 01:18:46.997
<v Chris>Stacked a very handsome 24,156 sats. Thank you very much for that.

01:18:49.706 --> 01:18:52.822
<v Chris>Just streaming those sats as you listen. When you bring it all together with

01:18:52.822 --> 01:18:56.498
<v Chris>our fiat boosts and our regular boosts and our member boosts,

01:18:57.031 --> 01:19:04.512
<v Chris>this episode, episode 673 of your Unplugged program, stacked a grand total of 180,959,

01:19:06.932 --> 01:19:11.405
<v Chris>Satoshis. Not too bad at all. Thank you, everybody.

01:19:12.368 --> 01:19:15.372
<v Chris>We had a good amount of boosts there. Love hearing from you guys.

01:19:15.372 --> 01:19:18.972
<v Chris>It's our favorite segment. It's live, it's unscripted, and it often leads to

01:19:18.972 --> 01:19:20.808
<v Chris>new episodes and new ideas on the show.

01:19:21.016 --> 01:19:23.182
<v Wes>We get to hear directly from our audience.

01:19:24.025 --> 01:19:29.696
<v Chris>You can boost at boost.jupiterbroadcasting.com with your fiat or your sats.

01:19:30.590 --> 01:19:33.542
<v Chris>And then you get your message on the show if you're a member or if the boost

01:19:33.542 --> 01:19:36.343
<v Chris>is above the $2 or $2,000 sat limit.

01:19:36.610 --> 01:19:40.500
<v Chris>Boost.jupiterbroadcasting.com. Thank you, everybody who supports the show.

01:19:42.479 --> 01:19:46.467
<v Chris>We got not one, not two, but three great picks for you this week.

01:19:46.924 --> 01:19:49.124
<v Chris>I don't know, Brentley, are you still a Tidal subscriber?

01:19:49.315 --> 01:19:49.584
<v Brent>Oh, yeah.

01:19:49.604 --> 01:19:50.224
<v Chris>Still on Tidal Music?

01:19:50.224 --> 01:19:50.748
<v Brent>Yeah, I love it.

01:19:51.399 --> 01:19:55.962
<v Chris>I do like the Tidal Music service, and I often use it in the web browser, and that's fine.

01:19:56.409 --> 01:20:04.114
<v Chris>But you don't get access to the absolute highest quality audio in the web browser. It's a shame.

01:20:04.114 --> 01:20:07.294
<v Wes>So you're paying for the high-quality music service, and you're not getting it.

01:20:07.294 --> 01:20:10.764
<v Chris>Yeah, it still sounds great, but it's not, you know, the best,

01:20:10.764 --> 01:20:13.493
<v Chris>like the lossless flack, which is really what I want. I just want to know.

01:20:14.015 --> 01:20:20.192
<v Chris>So there is a great native title desktop client for Linux called Sone, S-O-N-E.

01:20:20.708 --> 01:20:26.094
<v Chris>And it does support the bit perfect lossless audio, 24 bit, 192 kilohertz.

01:20:26.094 --> 01:20:31.227
<v Chris>And it'll even operate in exclusive also mode, which is necessary for some of this high res stuff.

01:20:31.993 --> 01:20:35.988
<v Chris>So you can get the max streaming, absolutely beautiful bit perfect output.

01:20:37.044 --> 01:20:40.404
<v Chris>It also has what they call smart DAC matching. So if you're nerdy enough to

01:20:40.404 --> 01:20:44.966
<v Chris>have a supported high-end DAC to really take advantage of this actual high-quality audio.

01:20:45.367 --> 01:20:49.454
<v Chris>It has smart DAC matching. It has signal path transparency. So you can see exactly

01:20:49.454 --> 01:20:53.616
<v Chris>where the audio is going end-to-end through the GStreamer pipeline and all of that.

01:20:54.498 --> 01:20:58.654
<v Chris>You can do a few things like automatic volume control, but the one feature that

01:20:58.654 --> 01:20:59.792
<v Chris>you also don't get in the web,

01:21:02.230 --> 01:21:06.034
<v Chris>is gapless playback, which they have added. So they have seamless,

01:21:06.034 --> 01:21:08.070
<v Chris>silence-free transitions between tracks.

01:21:08.760 --> 01:21:09.384
<v Brent>Yes, please.

01:21:09.384 --> 01:21:17.224
<v Chris>Yeah, and a few other nice features. It's GPL 3.0. It's available on GNU slash Flathub or,

01:21:19.724 --> 01:21:20.244
<v Chris>you know, on GitHub.

01:21:22.571 --> 01:21:25.267
<v Chris>I'm just, I was distracted because I saw we also have high tide in here.

01:21:25.267 --> 01:21:26.487
<v Chris>I, another title client.

01:21:26.497 --> 01:21:27.097
<v Wes>A sneaky bonus pick.

01:21:27.097 --> 01:21:31.938
<v Brent>I'm throwing in a bonus pick. A couple of weeks ago, I was looking to solve a similar problem.

01:21:33.037 --> 01:21:36.817
<v Brent>I was using, uh, what was the other one that we mentioned? I was using something

01:21:36.817 --> 01:21:42.485
<v Brent>and, um, I wanted a little smoother experience on the desktop. So I looked at Sony.

01:21:43.711 --> 01:21:48.138
<v Brent>And I ultimately went with something called Hightide. So it says here,

01:21:48.478 --> 01:21:53.035
<v Brent>Lib Edweta title client for Linux, GPL3 as well.

01:21:53.289 --> 01:22:00.616
<v Brent>It has 34 contributors, which is not too bad. And it's just a native Linux title streaming client.

01:22:01.011 --> 01:22:05.284
<v Chris>Nice GTK4 style, which I think would probably work fine really on any desktop.

01:22:05.416 --> 01:22:06.892
<v Chris>You were using it on Plasma, obviously.

01:22:07.773 --> 01:22:10.978
<v Brent>Yeah, it's available on Flathub as well. And it's been pretty good.

01:22:10.978 --> 01:22:14.768
<v Brent>There's a couple ways of using it I don't love.

01:22:14.768 --> 01:22:19.348
<v Brent>Like, sometimes you click in a certain place and you hit spacebar just to stop

01:22:19.348 --> 01:22:25.888
<v Brent>it from playing, and it just doesn't do that. So, that would be my worst feedback.

01:22:25.888 --> 01:22:27.258
<v Brent>That's my worst feedback.

01:22:27.778 --> 01:22:28.178
<v Chris>Yeah, okay.

01:22:28.538 --> 01:22:29.028
<v Brent>But other than that.

01:22:29.028 --> 01:22:32.718
<v Chris>It's great. Meanwhile, mine gives you, like, exclusive DAC control, audio graphs.

01:22:32.718 --> 01:22:34.138
<v Brent>Hey, it depends what you're looking for.

01:22:34.138 --> 01:22:37.098
<v Chris>You're like, yeah, but, you know, mine's Eduardo, so. Yeah, okay.

01:22:37.738 --> 01:22:38.898
<v Wes>Okay, good news for both of you.

01:22:38.898 --> 01:22:39.298
<v Chris>All right.

01:22:39.591 --> 01:22:40.938
<v Wes>They're both packaged in Knicks.

01:22:41.318 --> 01:22:46.948
<v Chris>Hey! Very good. Okay, so this next one's really for the nerds that just like

01:22:46.948 --> 01:22:49.337
<v Chris>to know how things are working under the hood.

01:22:49.697 --> 01:22:51.572
<v Chris>This one's called COPWR.

01:22:51.972 --> 01:22:58.678
<v Chris>It's C-O-P-P-W-R. COPWR. And what it does is it gives you just unbelievable

01:22:58.678 --> 01:23:01.549
<v Chris>insights into what's going on in Pipewire under the hood.

01:23:02.038 --> 01:23:06.750
<v Chris>Node graphs, object inspection, creation, rerouting.

01:23:07.023 --> 01:23:07.725
<v Wes>Everything.

01:23:07.849 --> 01:23:13.323
<v Chris>The details that it gives you, I didn't even know Pipewire had this information in some cases.

01:23:13.636 --> 01:23:18.818
<v Chris>Like, it's down to, like, driver-level latencies and just the entire pipeline.

01:23:18.818 --> 01:23:21.409
<v Chris>And the design is really nice, too.

01:23:22.438 --> 01:23:28.666
<v Chris>And it just gives you insight into individual, like, latencies of applications and hardware devices.

01:23:29.136 --> 01:23:32.387
<v Chris>You can really see what your system is doing when it comes to your audio system,

01:23:32.758 --> 01:23:33.646
<v Chris>even if you never really –,

01:23:34.436 --> 01:23:36.250
<v Chris>need it it's just so cool to see it.

01:23:36.250 --> 01:23:39.850
<v Wes>Really is yeah there's a process viewer so you can see all the processes interacting

01:23:39.850 --> 01:23:43.260
<v Wes>with the sound system obviously there's like a graph of all the ports and links

01:23:43.260 --> 01:23:46.770
<v Wes>between them plus there's a profiler in there so if you're.

01:23:46.770 --> 01:23:47.690
<v Chris>All writing.

01:23:47.690 --> 01:23:49.690
<v Wes>An audio program that could be useful.

01:23:49.690 --> 01:23:54.260
<v Chris>Yeah yeah yeah anyways i mean i know i'm we should probably move on from this

01:23:54.260 --> 01:23:58.390
<v Chris>one because i know it's pretty niche but it's just you know a gooey app to show

01:23:58.390 --> 01:24:01.370
<v Chris>you all this cool stuff going on under the hood you never really knew about.

01:24:01.370 --> 01:24:05.084
<v Brent>Something tells me you two are We're trying to solve something, and this came in handy.

01:24:05.860 --> 01:24:09.792
<v Chris>It does. All right. Last but not least, kind of a different category.

01:24:10.228 --> 01:24:14.840
<v Chris>This one is a new tool out there being made in our community by AndersWeb, and,

01:24:15.602 --> 01:24:21.260
<v Chris>this is a simple control plane CLI that enrolls and unrolls Linux hosts into

01:24:21.640 --> 01:24:25.838
<v Chris>a Define.NET managed Nebula network. DN-tool.

01:24:26.180 --> 01:24:30.170
<v Chris>It calls the Define.NET REST API to create and delete host records It obtains

01:24:30.170 --> 01:24:32.020
<v Chris>single-use enrollment codes and then,

01:24:34.840 --> 01:24:41.132
<v Chris>orchestrates the proprietary DN client daemon, which then downloads and verifies at runtime.

01:24:41.780 --> 01:24:46.280
<v Chris>You see, easy for me to read. It is strictly a control plane and never re-implements

01:24:46.280 --> 01:24:48.400
<v Chris>the Nebula server or replaces DN client.

01:24:49.113 --> 01:24:52.240
<v Chris>And it has a flake. It is currently unlicensed at this moment,

01:24:52.240 --> 01:24:53.300
<v Chris>so I couldn't tell you the license.

01:24:53.300 --> 01:24:55.086
<v Wes>Oh, no, it's the unlicensed license.

01:24:57.500 --> 01:24:58.000
<v Chris>Is it really?

01:24:58.000 --> 01:24:58.242
<v Wes>Yeah.

01:24:58.796 --> 01:24:59.910
<v Chris>Oh, you're right. It is. Yeah.

01:24:59.910 --> 01:25:00.580
<v Brent>Okay.

01:25:00.580 --> 01:25:03.683
<v Chris>I just zoomed right past that. Yeah.

01:25:03.800 --> 01:25:07.550
<v Chris>But so you got a few commands, install, enroll, unenroll, run, write config.

01:25:07.550 --> 01:25:11.526
<v Chris>So the idea here is if you're using define.net, manage Nebula network,

01:25:11.968 --> 01:25:15.460
<v Chris>they have an API where you can create and delete host records,

01:25:15.460 --> 01:25:19.264
<v Chris>obtain single use enrollment codes, orchestrate things like the DN client,

01:25:19.571 --> 01:25:22.420
<v Chris>all of that. And this is a little CLI front end to do that.

01:25:22.420 --> 01:25:26.450
<v Wes>Yeah, and I think in particular, so this, I found this because the person popped

01:25:26.450 --> 01:25:28.620
<v Wes>into our agent operators guild in Telegram.

01:25:28.620 --> 01:25:28.940
<v Chris>Yeah.

01:25:28.940 --> 01:25:33.229
<v Wes>And so they're running a home lab, got Hermes in there, obviously using Nix OS.

01:25:33.577 --> 01:25:37.220
<v Wes>And the define.net has a client that does all this already, but it's a little

01:25:37.220 --> 01:25:40.200
<v Wes>tricky to use, doesn't have compatibility out of the box with Nix OS.

01:25:40.509 --> 01:25:43.830
<v Wes>So I think this is partly an implementation that would let them bridge those

01:25:43.830 --> 01:25:45.981
<v Wes>things. And thankfully, we're willing to share.

01:25:46.436 --> 01:25:53.820
<v Chris>What's neat about Nebula is you can have agents stand up a mesh network without any permission to,

01:25:54.411 --> 01:25:57.795
<v Chris>from a tech company, but it is, you have to stand up the whole thing.

01:25:57.795 --> 01:26:01.545
<v Chris>So with this, you can use the defined networking stuff that makes it a little

01:26:01.545 --> 01:26:05.024
<v Chris>bit simpler to get going, but still have the agent stand the entire thing up.

01:26:06.073 --> 01:26:07.629
<v Wes>And it's the same nebula.

01:26:07.804 --> 01:26:11.135
<v Chris>Yeah. It's the same nebula underneath. We're using the same lighthouses that

01:26:11.135 --> 01:26:12.337
<v Chris>you could self host yourself.

01:26:12.964 --> 01:26:15.855
<v Chris>And the agents have, they can have full governance over it if you want,

01:26:15.855 --> 01:26:19.245
<v Chris>or have not, like, it's so cool when you wrap your head around what it means

01:26:19.629 --> 01:26:22.757
<v Chris>when you can control and build the mesh network directly yourself,

01:26:23.303 --> 01:26:26.715
<v Chris>and with the way they have the setup you could also just take advantage of the

01:26:26.715 --> 01:26:29.535
<v Chris>hosted defined stuff i mean yes they're a sponsor but they don't pay for this

01:26:29.535 --> 01:26:30.759
<v Chris>section this is all free this,

01:26:31.315 --> 01:26:34.445
<v Chris>is all just free right i'm giving the milk away right now because i think it's great.

01:26:34.445 --> 01:26:37.515
<v Wes>To use your own caution this is a freshly ai generated tool.

01:26:37.515 --> 01:26:37.915
<v Chris>To serve.

01:26:37.915 --> 01:26:41.375
<v Wes>This particular need so evaluate if you want but just that you can do this right

01:26:41.375 --> 01:26:44.085
<v Wes>or you could write your own because there's just an api if you're using that

01:26:44.085 --> 01:26:45.505
<v Wes>side of it super flexible.

01:26:46.035 --> 01:26:50.535
<v Chris>A couple of commands and you've got a mesh network that works over carrier grade

01:26:50.535 --> 01:26:54.885
<v Chris>NAT and reconnects when it goes down because of internet connection issues or

01:26:54.885 --> 01:26:56.455
<v Chris>whatever. I mean, it's powerful.

01:26:56.455 --> 01:26:58.715
<v Wes>You can also host your own relays, which we don't talk about much.

01:26:58.715 --> 01:27:02.385
<v Wes>But if you do, you're kind of picky about how your network flows go,

01:27:02.682 --> 01:27:03.395
<v Wes>that's probably for you.

01:27:03.895 --> 01:27:08.006
<v Chris>Mm-hmm. Mm-hmm. All right. We want to know, are you in the market for a Steam machine?

01:27:08.644 --> 01:27:12.195
<v Chris>Are you going to pay the premium? Why or why not? I want to know if you're going

01:27:12.195 --> 01:27:15.535
<v Chris>to build it too. So boost in, boost.jupiterbroadcasting.com,

01:27:15.965 --> 01:27:18.258
<v Chris>and let us know if you're going to do it.

01:27:19.877 --> 01:27:21.122
<v Chris>I'm worried nobody's going to do it.

01:27:21.122 --> 01:27:22.172
<v Wes>And then tell us which model.

01:27:22.172 --> 01:27:23.590
<v Chris>Yeah, we want to know that too. Yeah.

01:27:23.769 --> 01:27:25.110
<v Wes>And what game you're playing first.

01:27:25.520 --> 01:27:29.101
<v Chris>Okay, Wes. Is there anything, you know, extra we ought to know about the show?

01:27:29.223 --> 01:27:31.066
<v Chris>Extra details, metadata?

01:27:31.502 --> 01:27:35.862
<v Wes>Yeah. It turns out we're publishing a sneaky video version of the show.

01:27:35.862 --> 01:27:38.282
<v Wes>And it's hidden inside the RSS feed.

01:27:38.902 --> 01:27:42.762
<v Chris>If you can find the MP4 file, you could watch a video version of the show. How about that?

01:27:43.536 --> 01:27:47.112
<v Chris>Yeah. Also, like, what if you want to know what was said? Or search across multiple

01:27:47.112 --> 01:27:50.410
<v Chris>episodes? Or maybe you want to go right to a particular segment, even.

01:27:50.514 --> 01:27:52.562
<v Wes>Okay, well, we have cloud chapters.

01:27:52.562 --> 01:27:52.972
<v Chris>All right.

01:27:52.972 --> 01:27:54.332
<v Wes>Yeah, they live in the cloud.

01:27:54.332 --> 01:27:57.190
<v Chris>That's a JSON file, which turns out structured data real easy.

01:27:57.602 --> 01:28:01.102
<v Chris>Great. Okay, so we've got structured data that tells you what's in the show and where.

01:28:01.102 --> 01:28:04.692
<v Wes>And if you want, like, all of the words, not just the sounds,

01:28:04.692 --> 01:28:07.382
<v Wes>but the words, we've got two options for you.

01:28:07.382 --> 01:28:08.340
<v Chris>Oh, what we do? Yeah.

01:28:08.584 --> 01:28:13.992
<v Wes>You've got your SRT, traditional option. Oh. Or if you're fancy and modern, you've got your WebVTT.

01:28:13.992 --> 01:28:17.112
<v Chris>Oh, I do like the WebVTT. Not really. But I like it.

01:28:17.112 --> 01:28:19.342
<v Wes>That one has extra features, like diarization.

01:28:19.342 --> 01:28:24.092
<v Chris>That is nice. I do like that. So that is packaged up with every single episode.

01:28:24.092 --> 01:28:27.574
<v Chris>We try to make sure our members have accessed all of that for our member special as well.

01:28:27.887 --> 01:28:30.682
<v Chris>And then don't forget, we are live. And that's kind of a unique thing.

01:28:31.062 --> 01:28:34.422
<v Chris>I think more podcasts should do it. It's special. You can be here during the

01:28:34.422 --> 01:28:38.438
<v Chris>actual making of it. Why not be part of episode 674?

01:28:38.741 --> 01:28:42.537
<v Chris>So join us next week. Make it a Tuesday on a Sunday.

01:28:42.955 --> 01:28:47.054
<v Chris>Sunday, 10 a.m. Pacific, 1 p.m. Eastern over at jblive.tv.

01:28:50.856 --> 01:28:55.460
<v Chris>Of course, you can get it in your time zone at jupiterbroadcasting.com slash calendar.

01:28:56.179 --> 01:28:58.758
<v Chris>Now, if you want more show, we got the LUP plug going right now.

01:28:59.169 --> 01:29:02.450
<v Chris>Good little quiet listening up there. Listening to the show in a low latency

01:29:02.450 --> 01:29:03.378
<v Chris>opus stream from Mumble.

01:29:03.952 --> 01:29:07.071
<v Chris>Our Matrix Room is popping along all week and during the show as well.

01:29:07.384 --> 01:29:12.420
<v Chris>And, of course, links to everything we talked about at linuxunplugged.com slash 673.

01:29:14.153 --> 01:29:16.860
<v Chris>Don't forget, if you want more show, members get twice the content,

01:29:16.860 --> 01:29:18.408
<v Chris>if not more, with the bootleg.

01:29:18.912 --> 01:29:22.040
<v Chris>And we appreciate those members. And we appreciate you for listening.

01:29:22.040 --> 01:29:24.195
<v Chris>We hope you enjoyed the show. Hope you learned a little something.

01:29:24.380 --> 01:29:26.616
<v Chris>And we hope you'll join us right back here next week.

01:29:26.911 --> 01:29:29.800
<v Chris>We'll see you next Tuesday. As in Sunday.

